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Literally, read some of their patents. Its all shit like “System For Switching From Character To Vehicle In Top-Down 2D Environment”. Like how tf can you actually patent a model and (software) controller swap? Shits basic AF I have done that before.
At one point didn’t a company have a patent over an interactive loading screen?
Which is why loading screens in games have been boring for years, because actually having any kind of thing to do while the game loads is apparently banned.
This wasn’t as general as many people think:
But also:
https://patents.google.com/patent/US5718632
I can only conclude that the industry just wasn’t that interested in the idea.
Patents are about how you achieve a goal, not the goal itself. You can have multiple parents on “switching for character to vehicle on top down 2D environment” as long as the means to do so are not the same.
Sega had a patent on the transition between camera perspectives in a 3d racing game.
Everyone got around it being making the transition instantaneous.
In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.