Path of Exile II Queue Warning Issued as 1 Million Early Access Redemptions Are Hit
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As we head into the weekend, Grinding Gear Games has issued a queue warning for Path of Exile II's early access period kicking off.
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My friend finally convinced me to try PoE. I generally like it, but it seems… Unpolished? I dunno. Kinda stuttery. Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff. Not really a fan of the item/jewel/currency system or the skill tree. Like, I just want to play the game and kill monsters and make things go boom, this is too much work and planning.

I do love the carnage, though… When my level 5 or 6 fighter guy swung a regular white text sword for a regular non skill attack and it took out like 5 zombies at once, that was really nice. Never did that in Diablo.

That’s my highly unscientific opinion after playing for about a week. Sounds like 2 is going to clean up and address some of my complaints, so I’m looking forward to it.

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It’s also 12 years old at its core.

Maestro
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I do love the carnage, though… When my level 5 or 6 fighter guy swung a regular white text sword for a regular non skill attack and it took out like 5 zombies at once, that was really nice. Never did that in Diablo.

If you think that is carnage, you should see what the end game has in store. You’ll be blasting through hordes and hordes of enemies. You can clear entire maps in a few minutes. It’s a blast!

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Yeah I’ve seen some YouTube videos and it definitely looks like it’ll be a fun ride if I make it that far.

Silverchase
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My build for Settlers league was the most fun map blaster I’ve ever made. I made a melee witch (occultist) with Viper Strike that could one-shot entire packs and some map bosses! Just running up to a pack and slapping it and running off.

It was absolute garbage at bossing, though. The survivability was softcore/10.

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Path of Exile is much more flexible and advanced than Diablo - you have almost unlimited flexibility in what your character can do. Everything stacks too, so your jewel slots, ring slots, armor slots… Everything works together.

So this is not just hack and slash, you won’t actually be able to complete the game even unless you understand some of that complexity.

If you stick with it, you will have many aha moments where your character suddenly doubles his damage because you figured out a good way to build it and combine it’s items to maximize its potential.

I played a lot before but I have grown tired of it. But it probably gave me several hundreds of hours of semi-fun gameplay.

Coelacanth
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Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.

I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.

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You’ll need 400+ hours of trial and errors to fully understand the game on your own.

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