Half-Life 3: Episode 3 never happened because Newell "couldn't figure out why doing Episode 3 was pushing anything forward."
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Obviously subjective, but I was a very big fan of the series for the first several entries, kinda began losing interest around Unity (although in hindsight, Unity is probably one of the best ones in a few ways, but at release it was a very buggy mess).

I am not personally a fan of the way they have ignored the modern day story line after around 3, as I am one of the few on the planet that actually found that part of the narrative compelling and the part I was really playing for.

I don’t like they gameplay changes since Origins, and it has increasingly become more of an action game over time and less of a dope assassin game.

Coelacanth
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Unity is flawed, but somewhat of an underrated gem. It’s such a shame that it released in the state it did and got the reception it did because that’s pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.

Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!

Also, revolutionary Paris is the best realised city they’ve ever made for an Assassin’s Creed game.

Flamekebab
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I absolutely loved the modern day story. I was so very invested and it still smarts a bit that they lost interest in doing it justice.

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The downfall began when Ubisoft abruptly wrote Lucy out of the story after Kristen Bell asked for more money. Then they killed off the literal main character one game later, and nowadays you’d be excused for forgetting Desmond ever even existed given how little the modern day matters to the plot.

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