I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

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not 3rd person shooters, but over the shoulder camera.

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Yeah that’s a better way to put it, everything that followed took that same path

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yeah it was such an improvement so instantly adopted that people forget 3rd person shooters used to put your character right in the middle before that.

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What are you smoking? That’s like a 2005 game.

https://en.m.wikipedia.org/wiki/Third-person_shooter

Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is “largely responsible for the popularity of this genre”.

Hell, Max Payne was definitely more popular, and it came out in 2001.

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Well you are right but I’m talking about the style and feel that one of those earlier pivot resident evils created. It plays the same as gears of war and all other cover shooters that followed. Sure third person existed but everything today plays in a way that series established.

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So like the other person said, specific camera things in the genre, not the genre itself.

Which would be more accurate, since the genre existed for years pre-RE4

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