I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

@[email protected]
link
fedilink
English
35M

If you want to talk about “how do I get up there” in a 3d environment, Doom did it before TR.

@[email protected]
link
fedilink
English
15M

It would be a real stretch to classify doom as a platformer.

@[email protected]
link
fedilink
English
25M

And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 199 users / day
  • 800 users / week
  • 2.3K users / month
  • 6.32K users / 6 months
  • 1 subscriber
  • 4.89K Posts
  • 101K Comments
  • Modlog