The qunari design is the weirdest thing to me. They Bioware spent so much effort solidifying who the Qunari are in 2 and had a great design to reflect that. Then in 3 I feel like they maintained and perhaps even improved the design, but kinda watered down the characterization of the culture. Perhaps I’m misremembering and the group of Qunari present in 2 are a more extreme sect than they are representative of the people as a whole. Now in Veilguard they seem to have really softened everything about the race. I’m just confused about the design direction which is disappointing because I really enjoy the qunari of DA2.
Origins is excellent. but all of them are in different ways.
Exactly. Origins was revolutionary at the time for it’s broad branching character and narrative options. DA2 actually had a fantastic if comparatively linear story and arguably the strongest setting of all three games. DA3 for all of its bloat had a huge beautiful world to explore and strong characters. I know it’s a controversial opinion, but I actually really enjoyed the combat in DA3 as well.
People get really hung up on the rose-tinted novelty of Origins at the time of its release, and it was amazing at the time, but it’s hardly the best RPG ever made. I don’t know if I would even consider it part of the discussion.
The Baldur’s Gate series has been my favorite franchise since the first game launched, I adored each of the Dragon Age games for what they were, and I really don’t understand what the point of this article is. It’s just a love letter to Origins. She keeps pointing out that BG3 sure is a great successor to Origins which was in itself a successor to BG 1/2, which just…duh? Is she trying to convince people to go back and play Origins? I don’t think that is a terrible idea, but I would point them instead to the original games if you want to experience what BG3 is truly resurrecting.
I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.
Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.
Do you think you could expand on what the gameplay is actually like?
Don’t get me wrong I adore BG3 and it is absolutely stunning, but I don’t know if we can compare a heavily curated experience like that to something like this which allows for such a high degree of customization and player created content. It will be interesting to see if the final product actually looks like this. You can damn well guarantee all of those customization options will be locked behind micro transactions though.
You’re not wrong. The mass proliferation of listacles with the same 5 advertised products stamped behind a novella of filler to appease SEO algorithms has been increasingly problematic for at least 10 years now. The issue has only been compounded with the flood of “AI” generated content and deceptive ads. I almost prefer when every website had sidebars full of blatant advertisements. Sure they were ever present, but they weren’t trying to literally trick you into buying something.
Haha ok so you’re just one of those people whose understanding of the universe isn’t capable of expanding beyond “this good, that bad”.
I haven’t defended anyone and never intended to. I’m just saying get your comparisons straight. “Hey this game has a bunch of annoying bugs” =/= “Yo this shit is effectively non-functional and empty”.
I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.
The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.
I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.
That is pretty reductive. Like, it’s a sim. You could describe just about any sim the same way. “You just do this thing to do that thing”. How is this any different from any other game?
I’m not saying it’s the best space game, but I had fun when I played it and it definitely didn’t just feel like I was mining materials just to mine more materials.
No.
It’s extremely popular because it is a well polished Harry Potter game; something the world has been begging for for a long time. It does invoke that sense of magic that the films do so well, so if you’re just looking to get a fresh hit of the Hogwarts world it’s great. There are also a lot of really interesting and well designed characters. Most of all the world, particularly the castle, is beautifully and lovingly crafted.
The game buried beneath all that polish is a pretty basic-ass RPG. It is crammed with filler fetch/find quests. The dialogue system is just another exhaust all options non-system. The combat has some really cool ideas on paper but I personally ended up mostly mashing buttons against one of like 5 generic enemies most of the time. Also the only customization in this RPG is your appearance.
It’s not a bad game by any means, but i wouldn’t say it’s great either.
I never thought I would see blade of darkness again. Thank you for sharing.