I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

@[email protected]
link
fedilink
English
125M

EverQuest required a subscription fee every month and created a gold rush. The shutdowns come when you don’t find the gold that they did.

@[email protected]
link
fedilink
English
55M

Weird calling out EQ which os still going and even getting expacs afaik

@[email protected]
link
fedilink
English
65M

It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.

@[email protected]
link
fedilink
English
25M

cries in Asheron’s Call

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 56 users / day
  • 505 users / week
  • 1.98K users / month
  • 6.4K users / 6 months
  • 1 subscriber
  • 4.99K Posts
  • 103K Comments
  • Modlog