Willem Delventhal on LinkedIn: #indierevolution #gamedev #gamedevelopment #layoffs #gameindustry… | 177 comments
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Today I am devastated to announce that for the second time in two years, my game has been cancelled, and I've been laid off. And this time it was a real shit… | 177 comments on LinkedIn

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

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Man, Paradox really just burned every ounce of goodwill they had in mere months, huh? Skylines 2 being a disaster, and now cancelling this. Just unreal.

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They never really had any goodwill? What are you on about

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They seemed great up until around that time in 2016 they went public.

Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.

Lad
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What happened with Skylines 2? I don’t play the games so I’m not in the know about them

tb_
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Disastrous, unoptimized launch. Paid DLC whilst the game was still full of performance issues (DLC which was later made free, after outcry. But their hand was shown).

Probably much more, but those are the two big things I remember.

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