Marvel Rivals blocks console and PC from playing together. Specifically because console has such a huge advantage with how gimped their controls are, and with the fact that they enable literal developer sanctioned cheats to help people have fun. Then there are keyboard + mouse adapters and you get the aiming of a mouse with a sanctioned aimbot.
Except when you have players that conciously don’t want to play competetive. Playing a single match that doesn’t have any impact on any stats / doesn’t judge you is different than playing a competetive match that is twice as long, and has tryhards that will flame you for playing your favourite character, when it’s not 100% optimal. Also, some people get into the competetive side of games way too deep, up to a detriment. Notebooks with pages of ranking points gained or lost, getting frustrated on losses, even resenting the friends you play with for their skill in a game. Shotcallers that get too deep into it, etc. When you have 3hrs to game a week, you don’t want it to be filled with any of that, you want to play like 15 games / rounds and be done with it.
Bruh this is an external site with shitloads of bots that have all the items in the world because people were selling duplicates. If you wanted to, you could just play the game and unlock everything yourself. But you were complaining that you don’t want to, so I mentioned that there is a service that can do it for you for barely any money.
Go to the scrap.tf website. They have a button that autobuys all the weapons you are missing for metal (or you can drop like $3). Regular drops aren’t worth much so you can get them all for pennies.
Playtime has nothing to do with this. If I pull 800hrs in Garry’s Mod and then 10 people buy Fifa and put in 2hrs each, most of the playtime is mine in an old game. Yet I paid like $10 for it and they spent $600. It also isn’t surprising that older games have more playtime - more time for someone who is “hooked” to play something. There is only 24hrs in a day after all. Also this doesn’t count live service games seperately and games outside of steam - League of Legends comes to mind. Same for Warframe. Huge behemoths that people play for hundreds of hours and spend hundreds of dollars on.
“People” as in maybe 5% of players. Most of the money is in what is being released - live services, forever games. They’re not idiots, they have statistics and know what most players actually pay for.
The entirety of sales for Starcraft 2: Wings of Liberty, generated less money than a single mount skin in World of Warcraft.
It is impossible to do these types of checks on serverside. Your PC needs to know where to render the enemy character ahead of time, otherwise they’ll pop into existence after you are dead. Bonus points for packet loss. Programming games isn’t the same as validating input from some rando trying to log in on a site, it’s an unsolved problem that all games have an issue with - from FPS like CS, RTS like Starcraft 2, to mobas like League.
Warlock has projectile rightclick burst damage and leftclick is hitscan. So to instakill lower health classes, rightclick charge to the face and immediately leftclick after. It does insane dmg. Warlock is great for healing, since his shift spreads damage across the entire team, and he heals the entire team too.
The best thing they did is make playing supports fun. Warlock literally needs to press one button to heal most of the team and keep them grouped up. Other than that, he’s free to deal pure damage. Shark is insanely cute, needs to target people actively with the healing beam (unlike mercy or medic, who latch on and just heal) which also rewards positioning. The racoon has huge mobility and very high dps minigun if you can hit your shots.
Compared to healers in Overwatch, where they were mostly fodder if left alone? Huuuge improvement.
Lmao no, we didn’t. You are thinking 2012. I’m thinking 2008 - DasBooSchitt with his Idiot Box series. It was a while before we got filmmaker and it was a huge gamechanger with how smooth the animation could be. No more players throwing shit with the gravity gun from the sides, no more posing a face and changing sliders to make a stop motion “animation”. No more invisible thrusters to make someone flail their arms and legs. No more physgun from the side rotating the head to simulate “talking”. That’s why vagineer had such an exaggerated face - you can’t / don’t need to make that shit talk.
I don’t pull this quote often, but do not cite the deep magic to me, I was there when it was written. I was on Unsmart’s when Mopaz was coding the drunk combine. We had a shitload of the most talented Expression 2 minds around. We had VTOL planes, we had WW2 tanks and artillery, AC-130s which flew around the map. Hoverballs were literally the most shameful tool someone could use, everything was calculated with actual physics and applyForce / applyTorque. Those were the days. Nowadays they aren’t the days.
All y’all acting as if the answer isn’t Candy Crush or some other mobile bullcrap.