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Cake day: Aug 06, 2023

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Bruh this is an external site with shitloads of bots that have all the items in the world because people were selling duplicates. If you wanted to, you could just play the game and unlock everything yourself. But you were complaining that you don’t want to, so I mentioned that there is a service that can do it for you for barely any money.


Go to the scrap.tf website. They have a button that autobuys all the weapons you are missing for metal (or you can drop like $3). Regular drops aren’t worth much so you can get them all for pennies.



Playtime has nothing to do with this. If I pull 800hrs in Garry’s Mod and then 10 people buy Fifa and put in 2hrs each, most of the playtime is mine in an old game. Yet I paid like $10 for it and they spent $600. It also isn’t surprising that older games have more playtime - more time for someone who is “hooked” to play something. There is only 24hrs in a day after all. Also this doesn’t count live service games seperately and games outside of steam - League of Legends comes to mind. Same for Warframe. Huge behemoths that people play for hundreds of hours and spend hundreds of dollars on.


“People” as in maybe 5% of players. Most of the money is in what is being released - live services, forever games. They’re not idiots, they have statistics and know what most players actually pay for.

The entirety of sales for Starcraft 2: Wings of Liberty, generated less money than a single mount skin in World of Warcraft.


No VR headset will ever replace monitors. At the end of the day they require something to be pressed up to your face, with a screen that gets hot after extended use. Ask people to wear paper masks and see how it goes, then compare it to a monitor strapped to your face.


… All movies could be great or could be done very poorly.


It’s not necessairly manufacturers, you can shrinkwrap shit really easily. Lots of scammers do it, so they don’t get checked when returning.




Fellow gmod player, yay. I think I have most in Warframe, Garrys Mod, CS:GO, 600 - 900hrs each. Then games like TF2, HOI 4, Payday 2, each at around 300hrs. A lot of time in Tabletop Simulator. After that a bunch of games at 200hrs, but too many to list here.


Incredibly hard an unintuitive though. Expect to need to watch countless tutorials before you build something usable. Defo not really for people who game like 3hrs a week.


Divinity 2 is great, it’s similar to BG3 (since the same studio made it) just not as long / expansive. The main gimmick of the game is you can spill shit on the floor to change how the next battle plays out, barrelmancers will love it.


Because there is a reason nobody does that serverside. Programming games and programming a service are two different beasts.


It is impossible to do these types of checks on serverside. Your PC needs to know where to render the enemy character ahead of time, otherwise they’ll pop into existence after you are dead. Bonus points for packet loss. Programming games isn’t the same as validating input from some rando trying to log in on a site, it’s an unsolved problem that all games have an issue with - from FPS like CS, RTS like Starcraft 2, to mobas like League.


The difference is he fired all of them, then leftclicked. Wonder shoots all and you can hit the hitscan before the burst lands. It’s amazing.


Warlock has projectile rightclick burst damage and leftclick is hitscan. So to instakill lower health classes, rightclick charge to the face and immediately leftclick after. It does insane dmg. Warlock is great for healing, since his shift spreads damage across the entire team, and he heals the entire team too.


The best thing they did is make playing supports fun. Warlock literally needs to press one button to heal most of the team and keep them grouped up. Other than that, he’s free to deal pure damage. Shark is insanely cute, needs to target people actively with the healing beam (unlike mercy or medic, who latch on and just heal) which also rewards positioning. The racoon has huge mobility and very high dps minigun if you can hit your shots.

Compared to healers in Overwatch, where they were mostly fodder if left alone? Huuuge improvement.


Lmao no, we didn’t. You are thinking 2012. I’m thinking 2008 - DasBooSchitt with his Idiot Box series. It was a while before we got filmmaker and it was a huge gamechanger with how smooth the animation could be. No more players throwing shit with the gravity gun from the sides, no more posing a face and changing sliders to make a stop motion “animation”. No more invisible thrusters to make someone flail their arms and legs. No more physgun from the side rotating the head to simulate “talking”. That’s why vagineer had such an exaggerated face - you can’t / don’t need to make that shit talk.

I don’t pull this quote often, but do not cite the deep magic to me, I was there when it was written. I was on Unsmart’s when Mopaz was coding the drunk combine. We had a shitload of the most talented Expression 2 minds around. We had VTOL planes, we had WW2 tanks and artillery, AC-130s which flew around the map. Hoverballs were literally the most shameful tool someone could use, everything was calculated with actual physics and applyForce / applyTorque. Those were the days. Nowadays they aren’t the days.


Skibidi is a machinima. Like in ye olden times when we used gmod to make movies / animations / shitposts. Just another generation of people leaving their mark on the world. They do have source filmmaker now, so that makes it higher quality than the physgun posed animation way back when.


But there is imagery of gambling. If GTA had a casino and people playing the cards, they’ll get a similar rating for it.


Was pretty obvious to me that they meant the voice actress.


So now you try to convince the 99% of players that are buying the bad practices, that a magic (to them) program that prevents cheaters is bad (since “has too much access” doesn’t really explain anything). They don’t care and won’t care.


I’m not jesting, I know they will do it. Bloodborne is a literal goldmine. They could’ve ported to PC and swam in money. By now it’s probably too late to do that, most of the hype went away. But a Bloodborne 2? Yah.


They buy it, make Bloodborne 2 and make it a PS exclusive, then disolve the company entirely as a giant “fuck you” to PC players.



Saying that as if watching people play isn’t more popular than actually playing the games.


There is a new Tribes game, called Rivals. Was fun for free in early access, but they put a large price tag on it so no idea about it now.




Is it? I last read about their pricing when greenlight was a thing and they said it’s for the shop / adverts / all the cool things you get for support of the game. Didn’t know they gave back the $100


The only thing is that archons aren’t squishy, they have a huge shield and basically no hp. So their entire gimmick is they regenerate health. Zealot, the “tanking” unit in the toss army has 100/50 hp/shields, and it’s cheap. For archon it’s 10/350, but expensive. They can also be further reinforced with the shield battery, which will regenerate their shields like crazy. For comparison, the huge flying ships that got owned in the “toilet” were battlecruisers - 550/0 hp/shields.

What makes them squishy against terran is the introduction of the ghost - which has a spell that does a shitload of shield damage, after which the archon is one fart away from death.

Edit: also the thing that cast the black hole - the mothership - is 250/250 hp/shields.


Yeah because it’s still in development and not yet available. S&box is one of the “games” already using it in the background. When it releases to the public, it’ll be just as popular as Source was - especially with the pricing strategy of “the only thing you need to pay for it is the steam fee” which is what, $100 per game?


They have a rival it’s called source 2. That’s what CS, Dota and hl:Alyx used.


That’s exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don’t really announce that the second they finish the game.


They literally have been connected to video games development their entire career. They are voice actors. They do that shit all the time.


Not really interesting. Gaming is often stressful and requires more though / action being put into it. Also there is the matter of skill - it’s way more fun to see someone completely anihilate the other team, than to go out and get killed yourself. You can also go through a story based game without having to actually play, and you get most of the experience. You also need to count in people watching other people’s guides, especially for strategy games. For other hobbies it’s often about actually doing something and feeling the rush, or by occupying the hands and chilling out. You don’t get the rush of driving a car by watching someone else do it. You don’t get your hands occupied by seeing someone knit. Also, gaming provides instant feedback / dopamine. Watching it does that with even less effort.


They might be, but to a small extent. What you are actually thinking of is America’s Army - that game was made with recruitment in mind and to show how the army works. Subtle propaganda like no matter in which team you are, you are always a US soldier, and the opposite side is a terrorist. You pick up their guns, they shoot like shit and they are kalashnikovs etc. Someone on their team picks one up, it’s the same gun it’s always been and shoots perfectly fine. You literally had to go through “training” to be able to use a specific weapon, or be a medic. You took tests at the end of a lecture lol.



It’s not middle management, it’s the CEOs. They bought a building and need to justify it, or it is worthless. Unused buildings fall apart. Can’t rent it out, because nobody would do that. Can’t convert to housing, since the plumbing and electrical are setup for an office building, not for a bunch of flats. Redoing that would cost a metric fuckton and never bring any profit.