@[email protected]
link
fedilink
English
19
edit-2
8M

As someone who rehosts an old game after the official servers shutdown, we have a dedicated servers for cheating and real moderators for the non-cheat ones. It works great but big corps don’t way to pay for mods.

I also wonder why big companies don’t do it to train ML algorithms on the cheat server data too…

@[email protected]
link
fedilink
English
48M

Besides that, statistics is an unbeatable tool against cheaters.

@[email protected]
link
fedilink
English
28M

Only if you want to cap the skill limit. Otherwise you would typically have a hand full of players that are genuinely just good or rather far outside the normal skill range. I guess with a lot of data collection one might be able to determine if there was some kind of natual progress or sudden skill jumps, but all in all it could weed out legitimate players.

@[email protected]
link
fedilink
English
18M

You can detect the hit ratio for shooters and win rates for games with matchmaking, those are really good indicators for cheating.

Sonotsugipaa
link
fedilink
English
38M

Agreed. For detecting cheaters, statistics work like a Dream

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 182 users / day
  • 788 users / week
  • 2.29K users / month
  • 6.32K users / 6 months
  • 1 subscriber
  • 4.88K Posts
  • 101K Comments
  • Modlog