It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.
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Or you know devs who can’t switch mid project. Who started development long before it went downhill.
A dev who can’t change gears is another example of someone I wouldn’t want to work with.
It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.
Tell me you don’t program without saying you don’t program.
no? the fuck it isn’t that simple
I never said it was.
It’s not that easy. Case in point, Daikatana: https://en.wikipedia.org/wiki/Daikatana?wprov=sfti1#Development