I assume the idea here is to fund independent devs as if it was a AAA title?
I kinda doubt that would make for better games. There are plenty of games with no budget that blow AAA games out of the water in every way other than how they look. Bigger budgets don’t necessarily make better things. Especially when you give inexperienced teams huge boatloads of cash they don’t necessarily know how to manage.
In many ways the budget creates the mediocrity. If your game costs 100 million then you can’t afford to make a niche product. You need mass market appeal or it won’t even break even.
What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).
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I assume the idea here is to fund independent devs as if it was a AAA title?
I kinda doubt that would make for better games. There are plenty of games with no budget that blow AAA games out of the water in every way other than how they look. Bigger budgets don’t necessarily make better things. Especially when you give inexperienced teams huge boatloads of cash they don’t necessarily know how to manage.
No budget means no deadline
In many ways the budget creates the mediocrity. If your game costs 100 million then you can’t afford to make a niche product. You need mass market appeal or it won’t even break even.
What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).