massive_bereavement
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Joined 2Y ago
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Cake day: Jun 21, 2023

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There were shenanigans then as well, remember Ecco the dolphin? Well it was made extra difficult so you couldn’t beat it in a weekend (as it was usual for rentals).


This is a game that has an amazingly over-developed lore and some truly crazy, House of Leaves-style level design.



But then, we wouldn’t have VtM: Bloodlines, Pillars of Eternity or The Outer Worlds.

Tim Cain has been hitting it out of the park since the first Fallout.


Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.


The thing I’m having the hardest time is crop management.


Ok, I remembered playing the demo, but I’m unused to this “temporary demo” thing.

In fact, I’m still unused to having demos back, which I kinda wish it was the norm.



My kindle oasis (1st gen) cover disagrees with this statement. Somehow my Kindle Keyboard outlasted my oasis by a decade.


No. I already lost enough time to this game… And yet this description sounds exactly like my favorite sci fi movies.


What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).


Same here. It ran well, but somehow the gameplay was a tad shallow and it didn’t make me play twice.

I probably enjoyed more the introduction than the game overall.


He can smell crime? I wonder what he’s doing when he’s not out there finding criminals…

All in all, graphics look a bit janky but if the story holds I’ll definitely get it.



I wish I could give myself a concussion so I can play it again afresh.


The worst part of Gunpoint is that after finishing up there’s no more Gunpoint.


Am I wrong but wasn’t a

spoiler

_____ big fight with a giant like mantis a part that’s gone?



If you’re a patient gamer or a VERY patient gamer, or simply an old fart this is a must know:
https://www.pcgamingwiki.com/wiki/Home


That’s the problem I have with their flavor of procedural generation: While there was some thematic difference between some planets, exploring them always felt like being on the same place.

Oddly enough I never felt this way with Minecraft and I can’t say why…



I wonder if it will be like the story mode in fighting games that’s a nonsense bonanza of characters suddenly wanting to fight each other for the most whimsical reasons.


Plus they can make up the car and go a bit retro futuristic which has been in style, being outrun an influence in a lot of substyles (e.g. synthwave).

Slipstream got some interesting ideas, but the game has few issues that hamper it from being great.


There were a lot of FPS with story on them, like Hexen (I and II), System Shock, Ultima Underworld (although it was more of an RPG hybrid), Outlaws, Unreal, Witchaven 2, Goldeneye, Duke Nukem 3D, Blood, Rainbow Six, Dark Forces, etc…

A lot of these had complex puzzles beyond shooting everything and colored keys, but also cutscenes, character classes, convoluted stories and extensive lore. Hell, Marathon and Marathon Durandal had incredibly complex stories and lore for what they where.

The biggest difference was that HL was a story without cuts where there weren’t “levels” nor cutscenes, but scripted sequences to push forward the story.
There were though “chapters” but the change between these was minimal. It was the closest to a cinematic feeling we had to the date.


They are different though (as far as I remember) and while I think Black Mesa did some major improvements, cut some dull parts and modernized a lot of it, but few memorable moments are gone.


Well, the faster they dig, the sooner they’ll be out of that hole they dug themselves into.




For anything ML related, having the additional memory is worth the investment, as it allows for larger models.

That said, at these prices it raises the question if it is more sensible to just throw money at GCP or AWS for their GPU node time.




Indie makes reference to an independent developer that is often self funded irregardless of how the final game is distributed.


Xcom, xcom2, baldur’s gate 3, heroes of m&m, darkest dungeon, The Banner Saga, Age of Wonders, like a dragon, Divinity, etc…

I wouldn’t call it niche as some games made more than 50M, but also the market has so many games, few will always fall through the cracks.




This (Unity change not your statement) will be a shank at the back of most indie devs.


Maybe I didn’t pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.

In contrast, we have the same “planes but not planes” in space that you need to first lower their shields then destroy the hull like in most space games.




I tended to get very frustrated by the isometric platform puzzles. Thank god I had the Outlaws FPS to vent with.