A report by the Entertainment Software Association has found that 72% of children in the US want games-related products…
Boozilla
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1312Y

Evil genius marketing, working as it always does. The kids don’t know any better, so they are being exploited and conditioned to think the horrible new normal is just the way things have to be. And most parents are too tired and busy to find better alternatives.

Grammaton Cleric
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42Y

I’m an adult and I play a few different games like this.

stopthatgirl7
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2Y

I was talking just today with some coworkers about how having subscriptions instead of owning is what is normal to kids now - not just games, but things like Netflix and Spotify. So this doesn’t surprise me, but does depress me. Technofeudalism is the new normal.

Boozilla
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52Y

I keep hoping–perhaps naively so–for a major backlash against this. Sometimes consumers have power, and sometimes they don’t. But maybe we’ll all get fed up with this bullshit and start just dropping any and all unnecessary subscriptions from our lives. The big problem is when a brand becomes synonymous with a product (like fucking Adobe and ProTools, for two examples).

@[email protected]
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16
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2Y

In my teen years I spent a large fraction of my disposable income on music. A Spotify subscription is a vastly better value than buying whatever I could scrounge from a used CD store. Back then it was common for me to read about some semi-obscure recording and just have to wonder what it sounded like, because I had no hope of finding it in a store, and a special order was way out of my budget, especially for something I had no idea if I’d even like. Now I can listen to damn near anything that’s ever been published for less than I spent as a teenager. I find new music by listening to personalized recommendations instead of local radio stations. It’s just better in every way (except probably for the artists, but music has always been a cutthroat business so who knows).

A lot of subscription services suck and are just a way to milk customers, but streaming audio and video are not in that category.

@[email protected]
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502Y

It’s simple, the games that appeal the most to kids require some form of subscription. If those games didn’t, then they wouldn’t want ones with subscriptions.

@[email protected]
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12Y

How you worded this makes it seem like “if those games didn’t” refers to requiring subscriptions.

I would suggest editing it to “If those games didn’t appeal to kids” or similar; if what you meant was that kids just plays what appeals to them, and those games “just happens” to be subscription games.

Nacktmull
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6
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2Y

Did it never occur to you that this might not be just coincidence?

@[email protected]
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13
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2Y

It did. I think you are misunderstanding what I am saying, or adding more to it than there is.

Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked behind subscriptions. I never implied that games popular with kids aren’t intentionally put behind subscriptions, I was arguing that the subscription model isn’t actually preferred by kids.

Nacktmull
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62Y

Apologies, I obviously misunderstood your first comment.

@[email protected]
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42Y

It’s cool, happens

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