Maybe late to the game (no pun! :)) but ok.

I must say that my last console was a PS3, then I played on steam 2 or 3 times a year, now I was lend a PS4 by a friend cause I wanted to try some exclusivity but is it normal to install 20-30GB even when you own physical game ?

It was already a thing annoying back in the day on PS3 for some game (GTA 5 being the worst as far as remember) but here, it is getting ridiculous and seems to be default behavior for most games.

On PC, which is mostly dematerialized, why not, at least, you can use your computer in during the time but I don’t expect that from a console.

WuTang
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01Y

I never thought I would say that but if remote/streamed gaming is a thing and it works fast, I might consider this option. Pretty sad how the media evolved.

haui
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21Y

Good news: steamlink can stream your pc games to your tv and you can play with a ds4 or xbox controller. It’s the more environmentally friendly way anyway and it works well.

WuTang
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01Y

I don’t mind downloading stuff (ie from steam) on PC as this device is multitasking but for a gaming console aka “appliance”, I expect a plug n play approach. and when i speak about streaming, I mean, plug n play, no downloading time and minimized loading (between 5 to 10sec max).

There is basically no other choice now as optical drive speeds haven’t kept up with hard drive and SSD speeds. The PS5 for example can read blu ray discs at around 35 MB/s, compared to its internal SSD speed of 7100 MB/s. Doing the math that makes reading the disc over 200 times slower. Imagine the loading screens.

arquebus_x
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11Y

I can’t imagine there’s any way to make optical drives that much faster. The spin rate is already very high and the media size has been standardized. (You’d get a lot more data throughput with a laserdisc-sized drive spinning at the same speed as a CD/DVD.)

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8
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1Y

Optical drives were a major bottleneck in every gaming system that used them. They were convenient because they offered a lot of data storage for cheap, but the trade off was that games performed worse than they could. The fact that consoles have moved off of optical storage and onto fast internal storage is a boon to people that care about performance. That may be a sad situation for you, but a lot of people find it to be a good thing.

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31Y

I once installed a 540MB hard drive in my 486/33, dumped the Wing Commander Privateer CD onto it, and was amazed at how fast it ran, the lack of loading wait, and just how much more smooth it was than my 4x speed CDROM. It was great for a few days until I needed the space (I didn’t buy it just for gaming).

Yea, I feel old.

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1Y

Old farts unite! I’m right there with you, although I think my first wing commander game was 4. I think I did something similar with Myst to escape constant “hunting” on the disc drive. The noise of the cd drive revving up and down 2ft from my head is seared into my brain.

WuTang
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21Y

It makes sense. thanks

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11Y

Can we meaningfully say that performance has improved over time when games are getting more graphically intensive and wasting all that potential? I would say a Nintendo DS running Tetris has more performance than a PS5 running that new Bethesda game

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01Y

Can we meaningfully say that performance has improved over time when games are getting more graphically intensive and wasting all that potential? I would say a Nintendo DS running Tetris has more performance than a PS5 running that new Bethesda game

Yes, we can. Gamers and computer nerds have been measuring performance for decades. For example, see https://www.userbenchmark.com and https://www.digitalfoundry.net.

You could develop a benchmark around the DS version of Tetris, I suppose, but that doesn’t seem like a useful benchmark to me.

The rest of your question seems to be a value judgement that graphically intensive games are “wasting all that potential”. Kind of ironic considering you appear to be asking for objective ways to measure performance.

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-21Y

That’s a pretty high caliber shot to miss the point with

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