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Joined 2Y ago
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Cake day: Jun 10, 2023

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I was going to get this game. Now I’m not.



The contract would be a combination contract, for performance and AI training. That’s explicitly the thing that’s been agreed to here.


That’s correct, but it’s important to distinguish something explicitly here. The voices may not be copyrightable, but the dialogue is, as long as it’s not also generated by AI (i.e., dynamically generated). Also, the trained model that generates the voice is still proprietary: only its product (and only the sound itself, not the words if the speech is from a script) can be openly used.


It does, yes. And they can also choose to opt out of future uses of their voice in the AI trained model. Which essentially means that their contracts are on a per-project basis, rather than allowing the game developer to force them to contract for the current project and any future use of the model by that game dev.



This deal solves the problem you’re encountering, because it allows game companies to use real voices to generate dialogue. It will sound a hell of a lot better than the 100% AI generated voices you dislike.

And it will protect voice actors’ jobs because the deal effectively requires new contracts for each use out of scope of the previous contract (i.e., the “opt out” language), and it encourages game companies to continue to rely on voice actors rather than switch to 100% AI generated.

Without this deal, game devs will just go 100% AI (and the tech will improve dramatically), and within a year or two, game voice actors will have no jobs to contract.

This is especially important in light of the trend toward dynamically generated dialogue in RPGs, etc. Without allowing an AI to train on real voice actors, dynamically generated dialogue will have to be 100% AI generated (no human voice involvement).

Voice acting in all fields is already a diminishing market because of AI generated voices. One of my coworkers had to get a job where I work because his VA jobs basically dried up. This agreement stanches the bleeding by permitting the use of AI trained on VAs (but only allowing use on a per-contract basis). Without that permission, AI would just be trained on open source / freely available voice samples, and there would be no contracts, and VAs would just … not exist anymore.


I can’t imagine there’s any way to make optical drives that much faster. The spin rate is already very high and the media size has been standardized. (You’d get a lot more data throughput with a laserdisc-sized drive spinning at the same speed as a CD/DVD.)


Shit, why not just 30? The frame rate a viewer needs is very different from the frame rate a player needs.