I would say that map size never was “most important”, at least not to the players, they’ve been complaining about huge but empty maps for years (the poster child of this, AC Odyssey was released in 2018, six years ago). It was just something devs and publishers pushed to one up each other in some kind of “bigger = better” way.
How is gamer defined here? I don’t have access to the full report but apparently it mentions Candy Crush, so I wonder how the statistics would look like if you removed games like that.
Look at it from console generations. The Xbox 360/PS3 generation got two GTAs (GTA IV even got two add-ons), RDR, and if you want to count it L.A. Noire. The PS4/Xbox One generation got RDR 2 and a rerelease of GTA V. I doubt it’s about scale, they just wanted to milk GTA Online and didn’t care about anything else.
In Borderlands 1 very few NPCs speak, you have to read stuff. In Borderlands 2 everyone is constantly talking, never shutting up. I like both games, but Borderlands 2 can be a bit much sometimes compared to the first game, almost feels flanderised, but I think that actually started in the Borderlands 1 DLCs.
It’s a good example for how inflation isn’t something constant that affects everything equally. Game development costs are mostly wages, if wages stay below inflation then development costs stay below inflation unless teams get larger, and especially game development is known for paying rather low wages.
Already kind of exists in Driver San Francisco.
Not to be confused with the german -fall game No Unfall.