
It’s amazing to see what they squeezed out of the PS3 and Xbox 360 towards the end of their life compared to the launch titles. It feels like there was not much of an improvement over the life span of the PS4. The PS5 has ray tracing, but apart from that it doesn’t look much different from the PS4. I suppose framerates are higher now.

DLSS is short for Deep Learning Super Sampling, it does the upscaling using deep learning, what people also call AI. The upscaler has to be trained on images. Depending on how you train it you either get something that looks almost exactly the same as the game at a higher resolution or you get AI slop.

No, haven’t read them, but I know that both decisions are canon. Life is Strange 2 already dealt with it. But I think including Chloe as a character in a game in some meaningful way that will make fans happy while respecting that both options are canon is harder than whatever the comics did. I doubt Deck Nine is capable of properly handling this.
My theory what they will do: They will retcon the two timelines from Double Exposure into one timeline in which Chloe is dead and one in which Chloe is alive, just like with Safi. As the timelines are merged into one at the end of Double Exposure Chloe is alive again even if you chose the ending in which she died. That probably also means Arcadia Bay is no longer destroyed, there are rumors that Max might return there.

Oh, looks like the rumors were true. I’m not sure I want Chloe back. It could’ve been handled a little better in Double Exposure, but she couldn’t ever really be an integral part of the game, not unless the developers decided which decision in the original Life is Strange is canon. I doubt that the fans that only care about Max + Chloe are ever going to be satisfied with whatever decision the developers take. Also fuck Deck Nine.
Wasn’t the RRoD only a problem of the first generation? OP has an S, it shouldn’t be affected by that problem.