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Joined 2Y ago
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Cake day: Dec 04, 2023

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Wasn’t the RRoD only a problem of the first generation? OP has an S, it shouldn’t be affected by that problem.



It’s amazing to see what they squeezed out of the PS3 and Xbox 360 towards the end of their life compared to the launch titles. It feels like there was not much of an improvement over the life span of the PS4. The PS5 has ray tracing, but apart from that it doesn’t look much different from the PS4. I suppose framerates are higher now.



Ideally you’d have a DLSS-like system trained specifically trained for only one game instead of a general system. Then you can train it on 4k with highest settings and you should get something that doesn’t mess with the style of the game.


It looks like it applied some make-up and changed the hair colour.



It is open world and thanks to the art style both Mirror’s Edge games still look fantastic. Also I would call Catalyst a reboot, neither prequel nor sequel.


DLSS is short for Deep Learning Super Sampling, it does the upscaling using deep learning, what people also call AI. The upscaler has to be trained on images. Depending on how you train it you either get something that looks almost exactly the same as the game at a higher resolution or you get AI slop.



Just make a good pirate game based on Black Flag already, you already have the game, throw out the AC stuff, put in more pirate stuff, done. This can’t be that hard.


It’s already just a brand, Xbox is just their gaming brand. Xbox Game Pass isn’t limited to Xbox hardware. The first Xbox branded computers not made by Microsoft are already available (Asus ROG Xbox Ally). The real question is how long will Microsoft make hardware under the Xbox brand.


The only disadvantage I could see is you not getting notifications from your work user applications when you are using the main user.

I’d reverse that. Not getting notifications of the personal user is a problem. Not getting work notifications during your free time is a big plus.



Are AI PCs the ones with insufficient RAM because the AI companies bought all the future production?


Be worried, it is made by Deck Nine. Dontnod has nothing to do with Life is Strange anymore.


No, haven’t read them, but I know that both decisions are canon. Life is Strange 2 already dealt with it. But I think including Chloe as a character in a game in some meaningful way that will make fans happy while respecting that both options are canon is harder than whatever the comics did. I doubt Deck Nine is capable of properly handling this.

spoiler

My theory what they will do: They will retcon the two timelines from Double Exposure into one timeline in which Chloe is dead and one in which Chloe is alive, just like with Safi. As the timelines are merged into one at the end of Double Exposure Chloe is alive again even if you chose the ending in which she died. That probably also means Arcadia Bay is no longer destroyed, there are rumors that Max might return there.


Oh, looks like the rumors were true. I’m not sure I want Chloe back. It could’ve been handled a little better in Double Exposure, but she couldn’t ever really be an integral part of the game, not unless the developers decided which decision in the original Life is Strange is canon. I doubt that the fans that only care about Max + Chloe are ever going to be satisfied with whatever decision the developers take. Also fuck Deck Nine.



It gives them excuse to shut down their servers if they can point to these.

I’m pretty sure they already shut down all their servers. They refunded everyone and try to forget the game ever happened.


They all appear to be cloud storage. Vercel is a platform to host applications.



Honestly, I don’t get how this game broke Ubisoft. It’s not bad, but it’s also no great. They tried to not make it a classic Ubisoft open world Star Wars themed Assassin’s Creed and they mostly succeded.


Assuming it’s 768GiB, then it would be 824.6GB, not 832GB.


Probably, which means the developers (or managers) didn’t really identify the problem.


And GTA Vice City was originally planned as an expansion to GTA III, then turned into an independent game and released just a year after GTA III.


I think it suffered from being named after another game and a lot of people being confused or disappointed by it having nothing to do with Prey from 2006. It should have gotten a different name. I played it for the first time last year, can recommend.


Played the original a few weeks ago, it’s a little janky, but still fun.


I recently played using one of the new xbox controllers, I much prefer the ps5 controllers, with or without the fancy force feedback. The old 360 controllers were great compared to the playstation controllers at the time, but the new ones don’t feel good.


I take this as a comparison sometimes. Also the PS2 got five GTAs, Liberty City Stories and Vice City Stories were released on PS2 too. The PS3 and Xbox 360 got two GTAs, and everything after got remasters. PS5 will probably get GTA 6, so GTA skipped the PS4/Xbox One generation.


Same. At least for me part of the problem is that I got a PS5 two years after release because I couldn’t get one, I’m not going to pay scalpers.


Well, obviously all of the demos, but probably not all the games and of the released games they will probably fire most of the developers.


A bit of market research showed that interest in Nintendo shifted slightly more towards boys. 55%‐45%.

Need a source on this. The more appropriate action in those days with those numbers would’ve been to sell a blue version to boys and a pink version to girls.



I keep a list in a plain text file. It has sections for each year and one section for games I’m interested in. The list used to be on paper and I’m considering going back to that.






Yes, I can imagine that. Happens all the time

Let’s move the well known director to a new project and let someone completely unknown handle the sequels to an already established brand.

Anyway, how many people that had any actual say in the original Mass Effect still work at Bioware?