ukrainian cat ~
idk my a52s’s underscreen sensor is pretty reliable.
it never failed on me, except when i was holding my finger in the wrong place (like only half of the finger on the sensor etc, and even then it allows for a surprising amount of leeway (like i was able to unlock it with 60% of my finger being off-sensor a couple of times), sometimes just requiring your to hold a finger for a bit longer)
actually url/uri spec is surprisingly complex, I’m not even sure it’s possible to fully/correctly match it with regex without false positives or negatives, especially in twitters case where even things like “google.com” are accepted as valid urls (without the protocol part, which is otherwise mandatory)
I’m talking about features available to server software, not addons.
bedrock servers can use custom 3d models natively, build fully custom native uis (instead of relying on chests) and reconnect players to other servers without resorting to terrible hacks like on the java edition
also bedrock server software itself is objectively much more efficient, there’s no point of even comparing it to the java server software, even unofficial servers like papermc.
It’s the main reason why cubecraft’s CTF mode is severely limited on the java edition, they basically crippled it just to allow the server to keep up
yes, the marketplace sucks ass but my point still stands.
well the limitation was against republishing the ea-branded versions. there’s nothing stopping you from doing whatever you want with the regular source tree and all the code is there, even if some of it is not merged…
some form of monetization is pretty much required (due to the hardware required to reverse engineer) and I’m really fond of the yuzu’s and skyline’s “early access” model (since it doesn’t actually paywall anything, and keeps the project fully open)
lol last time i played one of them forced me into selling all of my property