I have played a bunch of them, Twilight Princess was an absolute no for me for some reason, but I liked Ocarina and Majora when I was younger. I plan to play a decompilation of both of those soon, native resolution and performance etc. I enjoyed Link’s Awakening as well, finished that on my original Gameboy back in the 90s, and Windwaker looks fun though I have only recently gotten onto a computer able to render it nicely, so that is on my play list.
Yeah, it is a fairly large dataset depending on the tower location. For example, in an inner city locale you may have hundreds of devices on a single passenger train going past a local tower. These transient handsets used to cause a massive issue with drop outs and loss of signal as they would acquire and then drop service from a given tower. Nowadays we have solutions for this which centre around shaped beams along the direction of travel with communication between towers to ignore handsets which are moving along a travel corridor.
To make that clearer, imagine the overhead train line has passengers moving along and under the train line people are walking on the street. The various towers which are along the train line will pass information about which handsets are moving and which are local so the local towers can handle local handsets and specific towers above can handle the train customers. This keeps the lower towers from changing their directionality and dropping calls and data confections, but also allows the train handsets to have reasonable connection to the network.
Another interesting case is what used to happen at the edge of the range for a tower. The whole tower could modulate its power so it could reach a far off handset if nobody else was around, extending the effective range. This unfortunately meant that if someone came closer to the tower it would have to lower its power to not harm the handset and the person far away would lose signal.
Nowadays the power level can be handled per handset. Each handset gets a small portion of a second, actually a small handful of parts of a second, and the power of the tower is adjusted to reach them at their required level for their time slots. If someone comes online close to the tower you may have competition for the time of the tower and thus lower speeds but the power will still match your handset independently of the rest. Very cool technology, way better than what it was with GSM, and also much more secure.
Legend of Zelda: A Link to the Past
I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.
Put simply the radio broadcasts a sort of hello message to the tower so the tower knows where to listen (this is about signal direction or beam shaping, but imagine the eye of Sauron swiveling to see Frodo). This includes the identifier of the handset, the IMEI number, so that the tower can keep track of who is who. The second step of getting connected to the network is done with the details inside the SIM card, specifically the IMSI number.
If your phone has no SIM card you can still make an emergency call. You can also have an eSIM which is a software version of the SIM card. In both cases you can bypass the SIM and get connected.
If you turn airplane mode on the radio is powered off in theory, but this is not absolutely guaranteed. It should be off, the system will report it is off, but there are fringe cases where it may still be very slightly active, usually from malware or similar things.
So no SIM means no IMSI, but the radio itself has the IMEI and that handset is hard coded to that identifier. If the radio powers on it will broadcast the IMEI to negotiate connection with or without the SIM and IMSI.
You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.
Half Life 2, I got a new laptop a couple of years ago and it was the first that could actually play it properly but I never got to it, then the big update came out and wow, so worth it, loving it.
TES IV Oblivion. Love it, so silly, I love thieving.
Autonauts vs Piratebots, such a fun and cute little programming game.
What I have always wanted from a phone since Android came out is what I had with my HTC Dream (the first android phone, slide out keyboard, trackball, oh god, I loved it). I had a super chunky extended battery which made it last multiple days on a single charge, or for someone such as myself made it last the full day. My current phone has a 5003mAh battery and is 8.9mm thick. I would happily take something that was 20mm thick to have all that space taken by a battery, which based on the dimensions of the battery is about 0.17Wh/mm^3. The remaining space should provide enough space for about 23500mAh which would bring the total to just under 29000mAh. At my current usage of charging twice a day from about 20% up to 100%, so around 4000mAh x2, and assuming we want to work between 20% and 80% for extended battery longevity, that would make about 17000mAh or just over 4 days of usage. That would be a delightfully chonky phone with the easy ability to keep the charge within the healthy range, not to mention the ability to have it stand on its side or upright without a stand in many cases.
Ah, sorry, missed that. So the missed alarm notification is happening way later, like hours later, than the alarm time? That sounds like the background process is being killed in some way. In Android when you set an alarm it uses the intent system to wake itself again later. If this is failing for your alarm app only then it could be an issue with the app, but this looks like the default clock application, is that correct? It looks like you maybe installed it from the play store but it may just be an update, so just checking.
That all said, if the clock is the only app with this problem then I would address it by replacing the app. If this is impacting other apps I can only think of a few ways that it could be caused but it should be fairly obviously problematic for other apps and solving that is beyond my understanding.
I would recommend trying another alarm clock app from a source you trust. I would install something from IzzyOnDroid on FDroid but your milage may vary.
I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people’s homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.
That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.