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Joined 2Y ago
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Cake day: Jun 18, 2023

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Yeah and the Yuzu people had made something like 4 million bucks on the project too. When you start making serious cash off of tools for piracy (and when we’re talking about a current-gen console that’s essentially what it is, not a tool for preservation like older emulators) then you should expect some heat to come your way.

Nintendo has always been a bit on the bastardly side of things when it comes to fan projects but I can’t say that I blame them for going after Yuzu when they felt like they had a winnable case.


What is so amoral about MJ?

MJ had a very questionable relationship with children. Probably not GOP levels of questionable, but still disturbing.




They had no idea what any of it was. “Ultra religious” usually means they just believed their leaders when they were told something was bad or good.


Does this game still have a healthy playerbase? I bought it at release as I was a huge GW1 stan but my PC wouldn’t play it in linux fast enough for a decent experience so I never really played it.


He and Linus both will leave behind interesting vacuums.




How is the difficulty/grind curve for the end-endgame content? PoE is an amazing game but for a casual-but-skilled gamer the very top-tier content is locked behind insane grind or RMT.


Definitely early access done right. It’s been what, 5 or 6 years now of steady updates leading up to 1.0?


Golden Axe could make for a really great, or a really terrible movie. If they went with the campy D&D movie style with some heartfelt homages to Conan the Barbarian and Red Sonja thrown in I think they could pull it off.




This is far from a black and white answer. A lot of the first gen steam machine ‘ports’, including those from Valve, Aspyr, Feral and Virtual Programming used source code level wrapper libraries to convert D3D calls to OpenGL. This added a little bit of extra overhead to the port so a lot of these early ports suffered a little slower performance (in my opinion an average of about 15% slower). These ports were compiled from source code so they were still native ports, if a little half-assed for time and manpower’s sake. As time went on Valve and VP’s wrappers improved to the point that you could get 1:1 performance or sometimes much better performance running the port under linux (for example VP’s wrapper would multi-thread the renderer even if the original D3D renderer was singled-threaded). Feral went on to re-code a handful of their later ports from D3D to Vulkan, again, achieving better performance under linux. A few game engines were written with linux in mind from the start, such as The Talos Principle/Serious Sam 3, and those titles, in my opinion, would be best to use to compare the relative performance of the two OS’s at that time.

Nowadays you still have a fair amount of indie titles coming out with native linux support. Not many larger titles in recent years, but you do still get some such as Psychonauts 2 and stuff from Paradox. Proton has gotten so good now that many games will run better on linux from day 1 than on Windows-steal-yo-data-11.


I meant the trivial portion would be porting back and forth between linux and early Mac OSX, making it a two-for-one proposition (though back then a lot of companies still chose not to do the linux port).


In the earlier days of OS X this was true. A port from one to the other was somewhat trivial. However, Apple has done Apple things and tried to invent their own gaming library API after killing off OpenGL support on Macs and they’ve probably been up to some other buggery since then as well. Porting to Mac is probably equally as difficult from Windows now as Linux, and Linux has overtaken them on number of people who are playing on Steam.


Damn. That seems excessive. Then again, online cheaters are vermin.


I used Zenfones for a while, every model up to the 4 I think, and they were always a bit meh. I’ve liked my Umidigi phones of recent years better.