Thanks for the summary. I started on PS1 and we haven’t really seen many fan projects for anything in that era just yet. I’m hoping this type of stuff makes it to PS1 and above at some point so I can enjoy this type of nostalgia.
Now I know to look out for this sort of stuff if we ever do make it to that point.
I guess I get it a little bit, but do these get custom labels and a box? Being limited run, it’s probably cost prohibitive to press them. On top of this, unless you go digging, does this make any difference to how the game runs?
Just seems odd to complain about this. Maybe I’m missing something.
Edit: looked again and missed the fact that these won’t run on the actual hardware. Now I get it. Yeah. This would annoy me, too.
I remember back in high school, this was the browser to have on your flash drive. So many built-in tools that were normally entire separate programs. It had an email client, BitTorrent, download manager, FTP client… all sorts of tools so you didn’t have to keep them all updated and portable separately.
It was a sad day when all of that started getting stripped out just to end up like every other Chromium copy on the market.
Been on Firefox ever since they took away my grid home screen.
Goodbye, my once good friend.🫡
I just want to be able to buy something like an Oculus CV1 without Oculus software/proprietary hardware and a nicer screen. I’m still rocking the same unit I got several years ago and it’s still plenty fine for most things.
All of the fancy things like wireless and no-tower tracking are nice, but I imagine a lot of players are going to be seated and just want the immersion. Why not have a $300-400 offering that does this?
This is why I do it. To encourage me to look around the game world and truly appreciate the amount of work that went into creating it. The games that build gameplay around no map benefit so much by allowing me to explore. It’s made WD:Legion so much more fun to approach. I get to figure out my way around building by using the gameplay mechanics they built and plan a route like a “real” hacker.
Oh, I absolutely did, and for exploring it adds a ton to the experience, but when trying to complete missions, there will be a dozen points marked on the minimap and no visual cues otherwise. Or if I need to travel to a mission, same thing. I disable it when I can, but I find myself having to re-enable every 10 minutes.
/rant incoming
I honestly believe a HUD minimap is one of the worst game UI elements a game can have. There is rarely a canonical explanation to begin with as to why your character magically knows the layout of rooms they haven’t entered and even worse that they know the position of enemies.
Even further, in the rare case that it does make canonical sense, you find yourself staring at this little 2D representation of the map that frankly looks terrible in comparison to the game world, yet you are forced to use it for navigation.
The most egregious example of this is GTA V and RDR2. In GTA, you could maybe explain that there is a GPS, but why isn’t this mended with the phone your character has? And in RDR2? No explanation at all. It’s near impossible to get from A to B in RDR without missing a turn because I’m usually trying to pay attention to the environment. This absolutely does not foster exploration. It becomes a checklist of locations to visit and naturally finding elements in the game world rarely happens.
An example of this being done well is something like Watch Dogs or Assassin’s Creed where you could argue in Watch Dogs that their augmented reality tech makes sense to be able to get the drop on enemies and building layout. AC has the whole simulation aspect.
Another example is something like The Crew where you can reliably disable the map entirely with the overhead GPS line that guides the player. More games would benefit from this by keeping your eyes on the world.
I’d love to see more games where disabling the map doesn’t ruin gameplay. In AC and Watch Dogs, they were mostly made for this and a large portion of the game can be played almost entirely HUD-less.
One last thought to leave on is that of you feel you absolutely must guide the player by map, why not make the map in-engine like many journals in games. Hell, RDR2 has an in-world journal that feels super life-like. Why not extend this to the map?
/end rant
This one will still be playable offline after the fact, so its offer is way better than the games that are the focus of the Stop Killing Games movement. The games they’re targeting are completely unplayable after being killed.