I finally started messing around with the Hitman games for the first time and their game design would feel fantastic as a Bond thriller. I can’t wait to give this a shot.
I would love a Hitman-style Bond game with multi-path missions and just a variety of weapons, gadgets, and vehicles. Add some platforming, and some quality writing, and you got yourself a stew, baby.
To me, Hitman is more stealthy than the action-adventure world of Bond. Like, it’s possible (even rewarded) to finish an entire Hitman level with no dead bodies, no alarms raised, and nobody knowing that anybody was assassinated. I can’t really see a Bond game where there’s no shootouts, no car chases, no parkour type action, etc.
It’s certainly possible to play Hitman that way. You have access to loud guns etc. But, the game design seems to be that if you’re resorting to loud guns – or even if you get noticed, you’re not doing it the right way.
What I’d like to see is a Hitman-style game focused on espionage instead of assassination. Like, sneak in somewhere, plant a bug, then get out. Or, extract an asset from a hostile country without anybody noticing. Or, photograph the secret documents without raising any alarms. You could easily do all that with the Hitman engine. It would just require a little adjusting of the mission scripting and the victory conditions for the various levels.
Im quite confident that IO can handle this new approach. The levels in Hitman 3 have been way more experimental and almost all had a completely new feel to them. IO has learned a lot throughout the years and it shows.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
I finally started messing around with the Hitman games for the first time and their game design would feel fantastic as a Bond thriller. I can’t wait to give this a shot.
I would love a Hitman-style Bond game with multi-path missions and just a variety of weapons, gadgets, and vehicles. Add some platforming, and some quality writing, and you got yourself a stew, baby.
To me, Hitman is more stealthy than the action-adventure world of Bond. Like, it’s possible (even rewarded) to finish an entire Hitman level with no dead bodies, no alarms raised, and nobody knowing that anybody was assassinated. I can’t really see a Bond game where there’s no shootouts, no car chases, no parkour type action, etc.
It’s certainly possible to play Hitman that way. You have access to loud guns etc. But, the game design seems to be that if you’re resorting to loud guns – or even if you get noticed, you’re not doing it the right way.
What I’d like to see is a Hitman-style game focused on espionage instead of assassination. Like, sneak in somewhere, plant a bug, then get out. Or, extract an asset from a hostile country without anybody noticing. Or, photograph the secret documents without raising any alarms. You could easily do all that with the Hitman engine. It would just require a little adjusting of the mission scripting and the victory conditions for the various levels.
Im quite confident that IO can handle this new approach. The levels in Hitman 3 have been way more experimental and almost all had a completely new feel to them. IO has learned a lot throughout the years and it shows.