Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule you...
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Here is an alternative Piped link(s):

https://piped.video/watch?v=S7MnkE_qxj8

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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This looks fucking amazing! Wish they ported it to PS5 but still lands high in my backlog.

EDIT: and it’s made by ONE POLISH GUY?! Holy shit!

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59M

Let nobody ever say this game lacks polish

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59M

Looks good but complicated. I love city builders but most of them are far too difficult to learn.

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It’s not really that complicated apart from some early access related UI problems. The actual gameplay isn’t too hard to understand

The thing I’m having the hardest time is crop management.

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Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn’t otherwise have, so more variety which helps with happiness

Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.

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Nah, backyard farms are early game. Backyard workshops are mid-late game

There’s a demo available.

DarkThoughts
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There isn’t. They only had a demo a couple years ago for a short while.

Ok, I remembered playing the demo, but I’m unused to this “temporary demo” thing.

In fact, I’m still unused to having demos back, which I kinda wish it was the norm.

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Hooded horse seems to be knocking it out of the park recently!

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I couldn’t put Against the Storm down for a few months there.

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The first person mode is pretty neat.

DarkThoughts
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It’s third person.

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Poorly phrased perhaps; I just meant how you can control a single character and walk around your world as opposed to the strictly top-down view of similar titles.

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This is a feature that has been sadly uncommon since Dungeon Keeper introduced it way back in 1997.

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