Today on “the gamedev community literally can’t catch a break”…
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What a shame, Embracer really seemed like they would bring about a new age of games with free radical and all, but since the 2 billion fell through they are dismantling everything to stay afloat, I’m now afraid we will never get that Deus Ex Mankind Divided sequel.
In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
But every single corporation ever says that when they vertically and horizontally integrate their operations, it streamlines workflows and brings quality and savings to customers.
Customers always see that quality and saving, right? That always happens when monopolies form, right?
In the way that IO interactive is much better after being let go from Square Enix, I thought Eidos would be the same.
I will never forgive them for closing down free radical. It’s the closest we’ve been to a new Timesplitters game in a long time.