"A lot of people tried to maximise Crysis immediately, and I'm like, 'Oh, that's not why we built the Ultra mode, or Very High.'"
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I have a vague recollection of the developers building the highest settings were optimized for a future where single-core performance was where computing power would develop on… But then, cpu technology advanced towards parallelization/hyperthreading/multi core, and it took far longer for single core performance to catch up to Crysis’ highest demands

The flight level near the end of the game is particularly demanding. Even modern PCs struggle rendering it at a stable frame rate.

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