I would have bought it but there was no physical release until later when Limited Run games did a limited run of the game at their premium price point. And by the time I knew Limited Run was doing a release, it was too late to get one.
Until I can do the following:
– legally resell a digital copy of a game I bought,
– be able to easily and legally backup and restore the digital games I’ve bought,
– have legal guarantees that the digital games I bought won’t be taken away from me,
my reasons for wanting physical copies are more than valid.
I have two that are constantly hooked up to my mac! One for ripping and burning CDs and DVDs (which I still do regularly, in fact I ripped five audio CDs just today) and one for ripping/burning 4k/blu-ray. I occasionally use both at the same time to make copies of discs, but my need for that is for part of a hobby project.
Also the timeline usually matters. Mod methods can change as game patches are released. Mods can have mod patches. Mods can be deprecated for new mods or mod methods. Mods can have other dependencies. Install order sometimes matters.
I think OP is right; mods can be messy, complicated, and a lot of work.
Do I pay full price for games before they are available to play and are most likely not going to be finished upon release? No.
Preordering anything with no real or artificial scarcity doesn’t really make financial sense. It’s a predatory sales tactic to get people to part with their money sooner, in this case before customers have a chance to use software that is pretty much unreturnable. Gaming publishers love digital preorders because some customers end up paying full price for games they don’t even like and can’t even resell.
Sadly, for at least the last ten years or more, most non-online games are best played a few years after release date when they’ve had their bugs fixed or their ‘complete edition’ released.
Nintendo has had such terrible quality control when it comes to performance on Switch. First party Nintendo games even suffer from unacceptable framerate drops. So many Switch games struggle to perform well on the Switch; we need a Switch 2 just to get all the Switch 1 games to play at the intended performance level.
I think the neck tie looks better overall, but I still prefer the bow tie because I have a much more positive association with them. I see people put bowtie collars on their cats and it’s always adorable. When I see neckties on an animal, I either think ‘cute animal that’s always getting down to business’ or ‘criminal’.
I completely agree with his view on this. The literal ‘shattered world’ is overdone and not usually the best way to convey a shattering mind.
To extend the topic in a slightly different direction: I am incredibly annoyed at pretty much all ‘floating islands’ in games where there is a chunk (or chunks) of land floating in front of a backdrop because the dev couldn’t be arsed to make the rest of the damn landscape. I call them “floating in space” games. There are tons of games at do this.
If your game has a good narrative reason for floating islands, or is a strategy or puzzle game that’s played on a board, that’s totally fine, but if there isn’t a good reason for the land to be lacking a completed landscape and is just floating there, I will skip over purchasing or playing those games.
I backed the PS version of a game three years ago and they released it for PC but not for PlayStation. They still claim the PS release is coming. I don’t believe them, so I pirated the PC version.
Crowdfunding is scammy. You aren’t actually buying anything and have few rights or consumer protections. Stay away.
I can’t tell if this is just Wizards of the Coast panicking and flailing because they are out of good ideas, or if they are actually carefully analyzing and re-evaluating older cards because the balance and synergy of the current cards allow for the use of these older cards without being game breaking.