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Cake day: Jun 13, 2023

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I’m pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it’s either a matter of performance, or hardware restrictions?


That is what surprises me with this announcement: we moved a while ago from a more powerful, limited number of cores to smaller, more numerous, and less consuming cores. Power consumption increases to the square of the frequency of the processor, so what is the advantage of moving away from that model?


Same: I got both Arkham Knight and The Witcher 3 with my 980! That’s actually one of the reasons I bought one: I had planned to buy both games anyway, it made me “save” (as in, not spend) that much money. And given that it was NVIDIA’s flagship at the time, it worked quite well with that GPU and I wouldn’t have noticed the performance issues if I had not read so much backlash about them.


Off the top of my head:

  • I don’t remember which one, but one recent Resident Evil remaster. Must be 4, if you say so!
  • As I mentioned, Warcraft III: Reforged was (is?) considered terrible
  • The GTA III, GTA: Vice City and GTA: San Andreas remasters, which are pretty bad ports of the Android/iOS versions
  • Batman: Return to Arkham
  • Dark Souls: Remastered
  • Metro 2033: Redux
  • Halo: The MCC as well, although I heard that it got a lot better down the line
  • Didn’t some Final Fantasy recent remasters / new releases get criticized?

From what I recall, most of these were criticized for lacking the hand-crafted textures and lighting that the originals had. For obvious reasons, since most remasters are AI-enhanced textures, upgraded engines and little to no handcraft ever comes into play.


Did they actually fix the performance of AK or did we just get better hardware to run the game better?

They actually pulled it from Steam for a while, and re-released it properly a few weeks later. But yes, they ended up fixing it properly, and it’s probably one of the best-looking games of its generation on PC. The photo mode, in particular, is stellar.


Good points, but a few of these are mixing up controversy with genuine critics.

  • Arkham Knight’s performance was terrible at launch. But many Ubisoft games could make this list, they were quite famous for their buggy games for some time.
  • Along with the Diablo 2 remake, you could add the Warcraft 3 remaster as well which was nonetheless apparently abysmal, but which also removed the original game from Battle.NET. We may also add most remakes and remasters, it feels like an exception when a remaster is generally appreciated.
  • Like Starfield, Fallout 4 was also heavily criticized at launch for the same reasons: unengaging story, always the same bugs, lackluster roleplay due to the voiced character… But maybe that’s always the case with every new Bethesda game.
  • If I remember correctly, on of the main issues with Alien: Colonial Marines wasn’t so much that it was a terrible and unfinished game (which it was), but that the demo released was very engaging, and a completely unfair representation of the actual game, which was considered false advertising.

Some people managed to make it run on the SD, you may need to try the demo first. It’s a shame that it’s not supported officially, it’s exactly the kind of games I enjoyed playing on the platform.


I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.


It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn’t go or take shortcuts they couldn’t take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.



If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.


Doesn’t “opening up patents” means that anyone can use the ideas behind the patent without charge? Which means that it’s actually not locked anymore, so yes it does help?


Yeah it’s always that: “I want to buy the new shiny thing! But it’s expensive, so I’ll wait for a while for its price to come down.” You wait for a while, the price comes down, you buy the new shiny thing and then comes out the newest shiny thing.


For some reason I can’t see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.

That’s why the original argument is inherently flawed: for the same price, I’d rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I’m not buying playtime, I’m also buying the quality of that playtime.

This is also why we don’t pay for a movie, an album, or even a show or an exhibition by their duration.


If video games were priced by hours of dev time, I could kind of agree (with the theory, in practice it doesn’t really make sense). But let’s be honest here - that’s not what he means at all.



Oh, that! Yes well that argument doesn’t hold up anymore but Windows has been successfully positioned as the only gaming OS for years (deservedly, too), it will take a while to fade off. Besides, many games on Linux still require some tinkering (although that’s probably not the case of the 12000 verified and playable games on there).


When has DRM prevented modders to work on a game?


If they’re playable on the Deck they’re playable on Linux, or am I missing something?


No no no I’ll stop you right there as you don’t seem to get it: it’s shitty in either case and must be called out, it’s just that it’s more recent for MK1. You don’t get to sell a game 70€ and expect players not to complain when integral parts of it are held behind paywalls.


I’m kind of in favor of that, but unless you can emulate x86 on ARM with reasonable performance, all our game libraries will be useless.


It looks better, sure, but marginally better, which is to say something as HL2 was released in 2004. I replayed it last year (the “update”) and it still holds up so well: models and textures are old, sure, but animations, face animations in particular, barely show their age.

Anyway, this remake is apparently made by the same team that created the Portal: Prelude RTX mod, which (according to the Steam reviews) runs terribly. I wish I was more excited, but I can’t say I am.


I didn’t get how this could be news but as it happens, this is the sequel of the game also called Lords of the Fallen released in 2014. Why they didn’t think it was a bad idea to give it exactly the same title is beyond me, however.


Is this to make all the games available on Google Play also playable on PC? What is even the point?


Because it’s a safer bet than using SteamOS, all games are developed for Windows and you don’t depend on another rival company for a game to run on your device.


Is it bad? My half brothers (11 and 13) have watched tons of videos and won’t stop talking about it, but I was never interested enough to pick it up.


Then again, maybe the question can be raised about FFVII - Rebirth. But still, I would say that the question is raised anyway because it’s a FF (a series which largely contributed to cement the JRPG genre) and a remake of a game which is indubitably JRPG, not because it’s an RPG developed by a Japanese team.


I don’t get how this is discriminatory - to me it’d be like saying K-pop, K-pop or French fries is.


Uh, I have bought the last 3 generations of Xbox controllers and the battery’s always been swappable. What’s new?


Isn’t Dishonored 3 Dishonored: Death of the Outsider, or is it more of a spin-off the second? Disclaimer: I’ve only played the first and part of the second, haven’t finished it nor played DotO yet.


I think it will released into 3 parts: Remake, Rebirth and the third volume which I don’t think has been titled yet. What makes it even more confusing is that there was an “enhanced” version of FFVII Remake, released on PC and PS5, called Remake Intergrade.


The Sims 4 base game is already free. So if I’m understanding this correctly, EA, of all game publishers, is announcing that, against all odds, a free-to-play game with in-game MTX is an efficient business model that they want to promote? This might not be related at all that the Sims has always been a license that caters to the general, not particularly gamer audience.


You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.


Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.


I don’t inherently disagree with what you’re saying, but online DRM would have happened anyway sooner or later, and online isn’t always online.

But most importantly, I’d rather a billion times have Valve rolling in that Steam money than any other publisher on the videogame market: the industry would be just that much worse, with unexisting indie devs and no Proton.


The solution is simple: remove the case and screen protection. Enjoy a broken phone within 2 months!


Do you mean to tell me that 4 weeks after I bought a Google smartphone for the first time, partly because they support their phones for so long, Google announced that the next iterations of their smartphones will be supported even longer?


I wonder if they’re considering making a cheaper version equivalent to the Pixel a series

I doubt it. Every different iteration of the phone means producing less pieces, which will inevitably drive the cost up. I doubt Fairphone can afford it.



Wasn’t the first one released one year or two ago? Couldn’t they push this as a DLC or a large expansion pack? What’s the upside of making another one?