"Games are so meticulously crafted."
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I was once building a game where a dinky little neon space fighter zips around the field shooting down enemies that spawn in until the boss. Everything was going great, the engine was handling large number speeds, the parallax background I custom coded with an rng star map worked perfect, right up until I tried to implement enemy tracking of the player: that shit would not work no matter how hard I tried.

I was about to share the old demo for you dudes to try but looks like I’ve lost the .pck file associated with the Godot executable or the embedded pck is no longer recognized.

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