Lucy (she/them)

Smol girlthing from the deepest trenches of the sea.

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Joined 6M ago
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Cake day: Aug 06, 2024

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I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try. After an hour of playing we cherried it. And I must say, it was a lot of fun! The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one. As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles. The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense! Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.
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You aren’t alone at that…

Ironically the last spell I got was Icarus Flight


I really like the character design in Lunacid to be honest. It gives the game a unique vibe, lets it be something unique instead of being yet another uninspired parody on From Software games.


I stopped leveling when I reached 100 since I was already so OP I didn’t see a reason to continue (also a pretty number).

It still took me awhile to get all the endings on the save file but at that point I was just running around destroying everything with my seemingly neverending mana pool.


Damn, I’m surprised to see a Lunacid post on Lemmy

I didn’t see any posts about this game so decided to make the first step myself!

Certain spells can be pretty OP throughout the game if you focus on your magic skills.

On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That’s why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

My main problem with vampires was taking damage when using holy water - it’s really important in some areas like the prison (fucking dogs…), and not being able to just use it whenever I want was… annoying.

I don’t regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

I’m kinda working on collecting all the items so I can get the last ending.

Good luck with it!


[Lunacid] All features of Vampire characters
Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough. Helpful quirks: - Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu. - Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game. - Most doors in the Castle Le Fanu will be open without vampiric symbols. Problematic quirks: - Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use. - Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous. - Holy water deals a lot of damage when used. It still removes statuses though! Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
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The game expects you to figure stuff out on your own so I recommend to take it slow and look closely at what data is available to you. (Or just finding a guide that explains elemental damage and items if you don’t wanna do this)

The game’s system is simpler than it seems and it’s very rewarding to finally learn and master it.


Yeah, the collection is incredible! I at first thought that the games will be some shallow micro games but…

These are full games in their own right, with great music and visuals, with fun (and sometimes innovative!) gameplay to top that off.

This project is insane in the most positive meaning of the word.


[UFO 50] Divers is so much fun
cross-posted from: https://lemmy.blahaj.zone/post/21074916 > I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map! > > I beat the game at level 11. Here's my setup for the final boss: > > > ::: spoiler spoiler > > Dylan: electrical (yellow) tower shield and holy potions > > Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights) > > Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield > > Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles. > ::: > > > The ending is > ::: spoiler spoiler > very mysterious of course, I really like too! > :::
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[UFO 50] Divers is so much fun
I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map! I beat the game at level 11. Here's my setup for the final boss: ::: spoiler spoiler Dylan: electrical (yellow) tower shield and holy potions Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights) Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles. ::: The ending is ::: spoiler spoiler very mysterious of course, I really like too! :::
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Me and Lunacid. Immediately started a new playthrough after 100%-ing it.