Among all the starting classes in Lunacid vampires are by far the most unique option. Here’s a quick list of unique mechanics from my fresh melee vampire playthrough.
Helpful quirks:
Problematic quirks:
Honestly, I didn’t really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn’t stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
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I tried out every weapon I could. I leveled each weapon that I could as well, cause I liked seeing what I would get and how I liked playing with it.
I ended up being pretty balanced in play styles and how I leveled my character. Last time I played I was like level 150-something, just to see how high I could go. You start getting very diminishing returns around 120 or so, getting only one point per level, and each of those points only increasing a fraction of each skill.
I stopped leveling when I reached 100 since I was already so OP I didn’t see a reason to continue (also a pretty number).
It still took me awhile to get all the endings on the save file but at that point I was just running around destroying everything with my seemingly neverending mana pool.