Among all the starting classes in Lunacid vampires are by far the most unique option. Here’s a quick list of unique mechanics from my fresh melee vampire playthrough.
Helpful quirks:
Problematic quirks:
Honestly, I didn’t really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn’t stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
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I still remember the coffin spell from that game fondly. I built so many staircases to get to places earlier.
Also, death genuinely scared me the first time he appeared.
You aren’t alone at that…
Ironically the last spell I got was Icarus Flight