Great point. I saw an interesting video recently that touched on this exact issue:
https://youtu.be/x4_8rIUh7E8?si=-E1VWA8bZ-eVibkL
As graphics increase in quality, the desire for developers to fill spaces with clutter grows – which makes it harder to make meaningful levels with thoughtful design.
china’s biggest crime is making close to as much money as we do.
Nah man, I’m pretty sure the Tiananmen square massacre was a bigger crime. Not to mention their genocide of the Uighur people, their oppression of Hong Kong, their attempts to steal Taiwan’s sovereignty.
ETA: big thanks to OP for so clearly and concisely showing they’re a tankie.
Cadence of Hyrule, for sure. So damn good.
It’s a first person puzzle game. You move around the world interacting with various elements, such as laser redirection, to obtain the keys needed to progress. There’s an interesting story going on at the same time, which although I didn’t find it super compelling, it was good enough to keep my attention to the end.
Oh shit, that’s amazing! That could be a real learning opportunity for folks interested in starting game dev like me!