It’s on Bioware not EA. This is the third flop out of Bioware, and the post mortems for the past failures have all indicated that Bioware’s management has a dumpster fire for years, with EA often uncharacteristically serving as a voice of reason to protect them from their own mistakes. For example, it was EA that got them to include the flying in Anthem, the only fun part of the gameplay. Unfortunately, in the case of Andromeda and Dragon Age 4, EA’s mistake may have been giving Bioware’s management so much rope that they hung themselves.
there may be strategic reasons for EA to keep supporting BioWare… In order to grow, EA needs more than just sports franchises… Trying to fix its fantasy-focused studio may be easier than starting something new.
Ironically, EA grew out of Origin, one of the original grand-daddies of computer RPGs and the maker of the Ultima series in the 1980s-1990s.
Thanks. It would be really interesting to know what’s going on behind the scenes. My understanding is that once a live service game makes it to the big leagues, like D2, resources aren’t a problem if they get reinvested into development. For example, Genshin gets an annual budget of around $200m (basically one AAA a year), and pushes updates on a 6 week cycle. These big income earning projects all ought to be capable of doing crazy stuff that other studios can’t match.
What sometimes happens is that the company milks the game to fund other stuff, so not enough is reinvested (like FFXIV). But it’s so strange to see it happening to Bungie, because the whole point of the Sony acquisition was to have a healthy ongoing live service game.
I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
Dark Sun: Shattered Lands, still the single best computer gaming representation of an epic D&D campaign, edging out even Baldur’s Gate 1-3 in my opinion.
Ultima 7: an RPG built around the goal of immersing the player completely into the game world, eschewing any straightforward gameplay loops. If only the Ultima series had continued going strong, like the Elder Scrolls, rather than fizzling out with 8 and 9…
I would add that the Titanfall 2 campaign was more “surprisingly good”, with a lot of potential for improvement. IMO, it didn’t reach the level where you were sucked into the setting and wanted to know what happened next to the characters, like say Mass Effect 1. It could have gotten there, if the writing had been stronger, but it didn’t. So I too don’t think it’s EA’s fault.
The greatest willpower challenge in the universe is not savescumming X-COM after a bad mission.
In some ways, the modern iteration of X-COM feels even more punishing than the OG X-com UFO Defence game. Because of the RPG elements, losing a built-up soldier is painful, and can be hard to recover from.
EA said in March that BioWare’s Mass Effect team had been drafted in to assist with Dragon Age: Dreadwolf development, while a small group led by Mike Gamble continued pre-production work on the next entry in the sci-fi series.
Isn’t this what happened during the development of Mass Effect: Andromeda and Anthem too? Jason Shreier’s post mortem of Dragon Age: Dreadwolf is going to be awfully familiar reading…
Yeah, that attitude can sometimes work, and sometimes it leads to disaster. Famously, the original devs for FFXIV were proudly ignorant of other games in the MMORPG genre, and went off in their own direction. The resulting fiasco nearly killed off Square Enix until YoshiP, who had played Ultima Online, WoW, and other western MMORPGs, came in and whipped things into shape.
With the success of BG3, Larian has a great opportunity to strengthen their own IP. Their Divinity games were great but had pretty nonsensical world-building (to this day, I still have no idea how DOS and DOS2 are related plotwise), and one of the great things about BG3 was the fusion of Larian game design with an appealing fantasy world. If Larian can build up a coherent setting of their own, their future would be bright.