Destiny 2’s player count is reaching an all-time low, with matchmaking becoming increasingly difficult for raids, dungeons, and other activities.
dinckel
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There are several contributors here.

Halfway through the lifecycle of Destiny 2 so far, Bungie realized that they have an insane amount of technological debt, and started cutting content out of the game, because it was unsustainable otherwise. The original promise was to rotate the cut content back in, but it was essentially just a lie.

One other outstanding issue is how bland, underdeveloped, and uninspired things are. Every update is “two tokens, and a blue”. Every new event is either standing on a plate, or throwing a core. Core game systems don’t work. The entire new season is fundamentally broken, and took away thing people still liked, just to return a ton of things people despised.

There is a lot more to it, but the core of the issue can be narrowed down to the business leadership being completely out of touch with reality, and bleeding resources

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Thanks. It would be really interesting to know what’s going on behind the scenes. My understanding is that once a live service game makes it to the big leagues, like D2, resources aren’t a problem if they get reinvested into development. For example, Genshin gets an annual budget of around $200m (basically one AAA a year), and pushes updates on a 6 week cycle. These big income earning projects all ought to be capable of doing crazy stuff that other studios can’t match.

What sometimes happens is that the company milks the game to fund other stuff, so not enough is reinvested (like FFXIV). But it’s so strange to see it happening to Bungie, because the whole point of the Sony acquisition was to have a healthy ongoing live service game.

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Behind the scenes Bungie decided they didn’t want to be a single franchise studio and sunk all the money from Destiny 2 into a bunch of failed projects. Something like 8 new IPs they tried to get off the ground and none have seen the light of day. Marathon or whatever it might be called now might get a release, but no guarantees. Basically squandered all the money and good will for the Destiny franchise trying to become the next Activision or EA and committed corporate suicide.

Add the new massively expensive campuses while having a mostly remote workforce, and the CEO buying millions of dollars in classic cars to display, and you have this worst timeline we live in. Expect Sony to replace the board and completely take over the studio soon.

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