I do too but I’m old and my wrist can’t handle more than 15-20 minutes of mouse aiming anymore.
Gyro controls usually bridge the gap for me but my first attempt didn’t go well. I’ll give it another try in a while. I just saw neon white and curse of the golden idol just got added to gamepass so I’ll be playing those for the next week or two probably.
I’ve just tried to play again on pc with a dual sense controller. It feels like I’m fighting the game the whole time. Maybe I need to try something other than the default configuration.
Props to hello games though. It has probably the most complete support for steam input actions and action sets that I’ve ever seen. Better than portal even.
The fact you’re setting an arbitrary limit of cash in a bank account shows how little you’ve thought about this. Rich people have money in the bank, sure, but the vast amount of their wealth is in stocks, property, and other assets. Also, assuming rich people have one bank account they keep all their money in is foolish. You have to spread your cash around to multiple accounts and even banks in order to not exceed the amount the government is willing to insure.
I think we’re talking past each other. By ‘popular’ I do not mean ‘well liked’. Just that it was used by a lot of people. 2004, in my opinion, was when steam took off and the downloading updates from random websites phase of pc gaming died. There was a transition, to be sure, but the writing was on the wall. We just didn’t know it at the time.
That’s a valid opinion. It’s not one I share but if you preferred that situation then that’s fine. I feel pretty confident saying you are in a pretty small minority though.
-edit I just realized what you said and if it’s true that you did most of your pc gaming before steam got popular, you may be out of your depth in this conversation. It’s been like 20 years. If you did most of your pc gaming more than 20 years ago, I don’t see how your opinion is informed at all.
Again, you are very naive. What you’re describe is cost-up pricing which hasn’t been a generally used method of pricing goods and services for decades at this point. The reason is that doing cost-up pricing is a really good way to go out of business.
The way pricing works today is that sellers set pricing based on what they believe the customer is willing to pay. From there you work backwards accounting for retailer margin, cost of goods, transport, discounts, etc… To find your maximum cost per unit. If you can’t produce the product for less than the maximum cost, you either need to scale back your features, add a feature that would justify a higher sell price, or abandon the project.
Your notion that companies would lower prices if they had to give retailers a small cut is not borne out by theory or by observed real world outcomes.
You’re wrong. Doubling down won’t make you less wrong.
Bullshit. Games on steam that hit sales thresholds pay less to steam and the prices remain the same. Games on EGS only pay 12% and prices haven’t dropped.
Reality does not comport with your argument at all.
I’ve been in product development and management for 10+ years. I know how pricing decisions are made. You’re very naive.
Literally all pricing is set by the devs and publishers. The guy you’re responding to has no idea what he’s talking about. The Steam store terms of service are public and easily available to read through. I know, I’ve done it. The only pricing requirement they have is keys sold off store can’t be significantly discounted under the store price. That’s it.
Valve doesn’t set the prices for any of the products you buy through their store. The game developers and publishers do.
The exception is valve developed games which are mostly free to play and make money on useless cosmetics. Most of their successful games are built on mods that are only possible because valve takes the very consumer friendly position of supporting and encouraging modding of their games.
Hell, they even allow and promote fan made remakes like Black Mesa and unofficial sequels.
If valve is a monopoly, it’s only because they’re the only corporation in the pc gaming space (OK maybe include gog too) that respects their customers. They’re not perfect but they’re orders of magnitude better than the competition.
I wouldn’t say graphics have zero bearing for sales but the scales have definitely tipped towards gameplay over the last several years. Minecraft added rtx graphics and the mass majority of people, even with rtx capable cards, just yawned.
Digital game sales, outside of sports titles, are pushed by streaming engagement and riding coat tails of previous games. Look at the recent history and it’s pretty obvious.
trying to do a tutorial without any way to know what buttons do what is incredibly frustrating. Maybe not a big deal for some, sure, but for me it was an hour of hitting my head against a wall.
Also, forgot to mention: when building structures, there’s no way to rotate pieces. It’s completely broken.
I don’t like that steam is a de facto monopoly but it’s up to their competitors to make a better product. Steam has features that benefit users, like steam input and remote play together, that other launchers are light years away from. Steam also doesn’t require drm, it’s just offered to devs to use at their discretion. Lastly, steam let’s developers generate as many keys as they want and sell them off platform. The only requirement is that pricing has to have parity.
For a monopoly, they are shockingly consumer friendly.
I put in about 50 satisfactory hours with my wife. I got hung up at trains though. I’ll probably try again someday.