I’m curious, if you consider them average, what game has good or great side quests ?
Probably average wasn’t the right word, as I don’t really think sidequests are generally good storywise in games. I wanted to say “mediocre” but thought that sounded negative. I meant that I didn’t find anything special in them, neither bad nor good.
But for examples of games with sidequests I think are good (storywise), I can think of only The Witcher 1 and 2 and Yakuza 0 (all of which I haven’t played in a while so I might only remember the good parts).
I played it both at launch and a year ago with the DLC. It’s alright - 6/10, but pre patches like 4/10.
The gameplay is fun because of how customizable your build is now, after the skill system was completely reworked.
The story is shallow, the characters forgettable and the open world really doesn’t fit the urgency the story is supposed to have and ruins the pacing. The DLC is much better, but there’s some parts where I don’t really like how V is written, especially at the start, since it forces a specific personality I don’t think fits them.
I remember the sidequests being generally entertaining, but I wouldn’t call any of them special, just kinda average.
It feels a lot like a Far Cry game, but with much better build customization.
I don’t hate them, and actually think they improve dungeon crawlers like Etrian Odyssey.
But for other games I think they slow down the pacing too much, especially when you want to get back to an older area, as you are going to fight lower level enemies and there’s usually an unavoidable scene transition which takes time.
I’ve been having trouble focusing on a game and finishing it, but I’ve recently played God of War (2018) which was quite disappointing, and last week I’ve played Trails in the Sky which I enjoyed, except for
::: spoiler the incest, which was a bit weird :::
I’ve also been playing the original FFVII .
I haven’t had a chance to properly play it in coop, but I tried Rabbit and Steel and it is really fun.