Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.
Coelacanth
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3720d

Dishonored 2 is at least as good as the first one, I would say. Some extremely good level designs.

@[email protected]
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820d

Ooh man, I’m a butthurt for level design. Ok, I’m gonna start replaying the first one, and hopefully the second one goes on sale before I finish.

VindictiveJudge
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920d

Emily is also much more interesting to play with her greater emphasis on utility powers.

Coelacanth
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1020d

That’s true, though even then I do think one of the few criticisms I could levy against the Dishonoured games is that there are so many more (and more cool) lethal powers and tools than there are non-lethal. Playing low chaos should maybe be more of a challenge yes, but it should be equally interesting and fun I think. And I’m not sure the series gets there.

VindictiveJudge
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620d

That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.

Coelacanth
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320d

Emily is definitely better for a low chaos attempt (that’s kind of how I think it was intended) but something about the high chaos play style in these games always felt more fun, more visceral and more satisfying. Maybe that’s just me.

@[email protected]
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520d

Yeah, I just finished it and felt the same. I got low chaos pretty easily, but by replaying sections rather than by actually being able to react to situations on the fly. If you end up in a one-on-one with a guard your only non-lethal recourse is the combat sleep dart, whereas Solid Snake or Sam Fisher always have some kind of CQC takedown option to defuse the situation before more guards are alerted. You end up freezing time and running away a lot, or just save scumming.

Druid
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320d

Clockwork Mansion is the best-designed level in the Dishonored series. No questions allowed

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