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Joined 2Y ago
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Cake day: Jun 12, 2023

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thanks for checking, I’ve watched a bunch of spire videos, and went both ways around. I tried about 20 times, she can’t do that little hop onto the handhold before the long jump in the version I have, at least with a keyboard and every key binding and direction I tried. She can long jump right or left, but not in any upward direction on my install, which is necessary for the final handhold before jumping into the spire.

and the jumping seemed really janky the whole time that I was playing.

I’m going to try other versions of the game some other time. there are other good games to play for now.


yea, it’s still during but tutorial. basically, it’s the first time they’re teaching you how to do long jumps from hand holds that are too far apart.

so if it’s far above you you hold up, she bounces on her knees and then if you push jump, in the first game I remember she sort of short hops onto the handhold and then jumps off of the hand hold, but for forbid and West she just jumps left or right normally and will not jump up onto the next hand hold which is too far away.

it’s very bizarre and I played the first game with a controller, so I’m not sure what is going wrong here.

I’ve made it to the handhold right before the last handhold before I jump into the tower. I assume because there’s a giant open tower panel, but I can’t get to the last handhold before I jump into the panel because she won’t do the far jump, she only jumps left or right even if she’s reaching toward the next handheld, it’s really weird


Cannot climb the base of the spire in Horizon: Forbidden West
I'm playing with the keyboard and mouse, and the climbing is very clunky so far overall, but it seems completely broken for the spire. when I get to the second to the last hand holds and I have to reach out and then long jump to the highest hand holds so that I can jump into the spire, aloy reaches out but only jumps to the left or right off the spire, she will not jump up to the highest, final handhold, even if she's reaching straight up. has anyone else played this with a mouse and keyboard instead of a controller? I've tried different key bindings and default, but she only jumps left or right off the spire and refuses to jump up to the highest handhold. it looks very much like this guys problem, but he's playing it with a controller and finally solved it, sayd his problem was custom key bindings and the solution was default, but I can't get anywhere with these keyboard controls. https://m.youtube.com/watch?v=qOS6Hw1x-tY
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I really liked it. and it doesn’t hurt that it’s only about 80 minutes long, but there was a lot of good animation and fun storytelling, and I was laughing out loud at Martin Short.



Great review, I am sold. I actually kind of skimmed over the end of it because I didn’t want to spoil anything and just go in blind, I love the initial description of inhabiting hand-drawn animated world and am eager to check it out.


Why? they’ve released regular updates this entire time with obvious documented progress.


I felt the same way.

I grind it until I could comfortably beat every regular enemy in the game, but I’m pretty sure it took me over 2 hours actually beat that God boss, barely hanging on and getting one shot in every three healing turns or whatever



are you John Apple?

is there some reason you’re taking personal offense at Apple’s security failings?

you thought ios was secure.

it isn’t. ho hum.


hasn’t worked yet, 2fa doesn’t help with third-party breaches, and apparently doesn’t help secure Apple’s back end either.

they’ve got to invest more in basic security infrastructure instead of placing the burden on the consumer, but I don’t think that’s going to happen either, since apple consumers are still happy getting breached every year.


surr… that’s how breach timelines go in general, it’s a lot easier to “hack” lax security procedures directly or for third parties that Apple or Microsoft shares sensitive information with than it is to attack any database directly.


yeah, these data leaks are all about break into iOS specifically to access iCloud data and accounts, I don’t know about their backup servers.

If they can get the data up front, why go around the back?

The iCloud leak from 2014 was all leaked login information also, it’s why they finally implemented encryption.

oh but Apple officially says that the 2014 attack was only due to fishing and brute Force attacks.

idk, enforcing encryption directly after that was a good idea, but I doubt they would do it unless it was necessary or vulnerable.


I feel like I read a new article with Apple IDs being leaked every year.

looks like there there have been six major apple data leaks since the 2014 incident you’re talking about, so a major leak based on exploits every year and a half, and then there’s also all the individual articles that pop up with someone saying they received notification that they’re iCloud data or Apple ID was leaked, which I don’t know the frequency of but I see all the time.

https://firewalltimes.com/apple-data-breach-timeline

https://discussions.apple.com/thread/254140360?sortBy=rank

seems to happen fairly often.


that sounds… vulnerable.

is that why Apple devices perpetually get broken into and all the pictures/info shared?

because their login information is held by a third party?


Echoes of the past!

incredibly fun.

I’ve only been playing a few hours, but I am having a blast.



how is Blue sky?

is it pretty much a Twitter clone?


I played that, and liked it.

but everyone everywhere keeps repeating that it is a canon sequel, and as far as I can find, John carpenter has never said that it is canon.

people have reported that he said this video game is canon, The statement is repeated over and over again, but I cannot find any evidence of that statement existing.


I haven’t heard of it, it looks really cool.

I could see getting lost in that world.



I love this game so much, and the second one is even better.

I highly recommend both of them.

played 'em on the switch.


yeah, I didn’t get into any live play games, and now I’m going to continue not getting into them.

be the change you want to see.


ha, I’m surprised it’s so high, but I guess we don’t talk to each other.


At least the emulator is archived and seeded all over the place at this point.

it sucks that the the dev team won’t be able to continue working on it, but the emulator itself is still available and functions shockingly well.





wow, never heard of it, sounds awesome and i definitely want to try it out, thanks.


My screenshots are all the native Pixel 6 res, 1080x2400, but the res dont matter i guess, my wallpapers app only wants things a thousand pixels wider than native res and wont take no for an answer.


Okay, sounds like another pixel bug then, i won’t go crazy trying to solve it.

my phone had a bunch of those.

like, does the now playing feature work for you?

mine basically never works, and then every other week in the supermarket it’ll be like " hey did you know that this song is…" one time and then go back into hibernation.


google pixel six.

I can get into the wallpaper option, but whatever picture I choose even if it’s a screenshot of my exact screen, is blown up to about 3x proportion and i cannot make it smaller from within the wallpaper app, I have to artificially blow up the canvas size in an image editor and then try to use it in the stock wallpaper app




Is there any way to easily size pictures for android wallpaper yet?
I used to take screenshots of the picture I wanted to use as wallpaper, but then Android stopped that from working, and now I have to manually add a giant border to make the screenshots fit the arbitrary fiant wallpaper size on the Android screen. any normal screenshot I take is blown way oversized, is there any way to simply make a screenshot my wallpaper yet on Android? it seems crazy that this is still so complicated years later on Android, am I missing something? Thanks for any help
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I got the whole set from epic, and tried one and two, but like you say, they’re pretty difficult to play at this point, so I’m excited to jump into the graphically modernized stories.

I’ve already downloaded, I’m going to try to install the mod today.

or at least as soon as some YouTuber makes a good video I can follow along with to mod f4, haha


oh shit! I actually haven’t played one or two yet, this is pretty exciting.

thanks for sharing, I’m definitely going to try out vault 13.

modders are awe-inspiring.


Okay cool thanks. Will check it out


It’s working great again.

I reinstalled a few times the first couple days, but I must have done it just before the fix came out two days ago.

You can export your history and then import it after the reinstall.


Reading a book about an adventurer isn’t the same as being that adventurer, but that doesn’t make reading a book the wrong decision for some people.

Also, I’ll say, outer wilds is a very passive game. No matter what you’re doing. It mostly feels like you’re being shown things rather than actively taking part.

That’s part of the point of the game, that you aren’t an active participant in the events.


Borderlands 2 improved on everything I liked from B1
TLDR: I loved Borderlands two and I'm going to start a replay with a different character, which i almost never do. I had fun with Borderlands 1, but was basically pushing through by the end trying not to fall asleep. B2, on the other hand, I was very engaged in the entire ride through, although it seemed well balanced and the game ended when it should, even including the side quests. Improvements - The writing! I think I heard a reference to Anthony Burch writing in Borderlands 2 from hey ass. Whatcha playing episode, and he got some award? Experience tiers, which I didn't initially like because it wasn't explained, but basically the quests are more important than farming enemies for experience, so you get much more engaged with the stories because you're following quests instead of trying to kill enough boring enemies in the same way to get high enough of a level to destroy future enemies. In any case, the writing that I did like in Borderlands 1, was perfect in 2. Not too long, always funny, always engaging, every character very well defined, which brings me to my next point: The voice acting was hilarious and perfect, again, very well defined and idiosyncratic for every character, just so much fun to listen to. Every time handsome Jack pops up. It's fun to listen to him be an a******. The quests were so much more satisfying. At the end of the first game, I was basically just following marker to marker without caring what anybody said or what was written down just tapping through to the next wavepoint until the quest was finished. In Borderlands 2, Even if I accidentally clicked through the introduction to the quest, I would go back and make sure to read because I know that the paragraph introducing and explaining the quest is funny and that the quest is going to be rescuing lab experiments and I have to find a particular valve or putting together a treasure map with a weird lure, rather than just find the bigger bad guy punch him to death. Driving was huge - I was not into driving in Borderlands 1 and got really bored and irritated every time I had to drive. I felt like the aiming system was complete dog s***, and it was just not very fun to drive around in general, like the handling was terrible. I loved driving around the Borderlands too and was actively bummed out whenever. I didn't get a car, but it made perfect sense and they used the car just enough so that the game wasn't too easy. But you could still boost and race around however you wanted, or chase down a beer van. So much fun driving, such a huge improvement from the first game. Larger levels with more interesting landscapes in them, each level felt much more unique than the entire The first game to me, like each area had its own style to a degree I hadn't seen before. I can't remember a single place from the first game, but I'm going to remember the different style of the underground bug. Bunker and the dust and all these other places that had an impact on the personality of the game. Lastly, art is more efficient, not as many bold lines emphasizing the comic book quality, which is carried through more by the personality of the game instead of by the specific art.
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I feel like that game literally changed my life in the 2 hours or whatever it took me to play it. That game is so beautiful. It made me a better person. I was absolutely entranced.
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I’m looking for an interview with John Carpenter where he says the 2002 video game The Thing is canon to the series.
I'm looking up fan theories again and keep coming across the claim that John Carpenter in an interview has said the 2002 video game is canon to his 1982 movie, but out of literally dozens of references I have not come across a single link or article quoting John Carpenter yet. Is there anyone obsessed with this game or the movie who knows what interview I'm talking about? Thanks for your help
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