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Cake day: Jul 03, 2023

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MS is thinking it helps their legal argument if the FTC comes sniffing around their 2k layoffs from Activision/Blizzard



Yeah both those games are better than anything recent, still amazed we haven’t gotten a proper remake of KOTOR yet tbh. Easily one of the best Star Wars stories in any medium and that whole era could be its own movie saga.


It’s a good game. If you’re gonna copy, do it well and they did. Probably the best SW games in a long time and the combat system works really well with it. But yeah it’s nicked entirely haha.



Jedi Fallen Order is a Star Wars skinned Dark Souls game lol


I mean if you were on PS4 or last gen hardware sure but largely it was stable for the specs current specs at least on PC. Had it day one and maybe a crash every other session…which is fairly normal for a resource intense game at release.



Apparently OP does, like what the fuck is this thread haha


Additionally, this isn’t new IP like Cybeypunk was, you’re not designing in-game systems from the ground up or hashing out the gameplay loop…you’re just improving on an already existing formula that is well received. The main challenge is the new engine, but as you’ve said they will also get a lot of problems solved with UE too. I think it’ll be fine in the end.


They botched it on a lot of fronts. Them not getting a nom makes sense to me.


Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.



How are you doing controls for Terraria on SD? Every scheme I’ve tried has been super clunky but I love that game and it is perfect for SD.


Hogwarts was fun, not really all that groundbreaking in any particular way but it was a good take on that universe for sure.


I don’t hate it, I’m mostly just ambivalent to it. It felt like Bethesda’s Ubisoft moment, where they went from being a company that had been doing something really well and switched to doing something really safe…which is iust boring and generic nowadays. For the first ten or fifteen hours it was like ooh my first Bethesda game in ages! And then I put it down and never felt compelled to go back. I don’t hate it, I don’t love it, I don’t really feel anything towards it. Skyrim grabbed me from jump street and I was all in, same with FO…idk I really wanted to like Starfield…but I just never really felt anything towards it.


Younger gamers have no idea that this was the moment where we failed to safeguard their future.



Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.


Crazy there is not more dev unions. Like, gang you don’t have to get cut loose as soon as you ship, you know that right? There doesn’t have to be an obscene prolonged crunch. You can have work life balance, all of this is achievable. Just come together.


“We’re garbage at cloud gaming but give us more money!”


I am sorry but with PL and 2.0 it’s beyond great imo. Loving every second of it, they fixed and improved so much it feels like an entirely different game to me.


Yeah it is on Cisco, not questioning that.

Good catch getting it early, teach the young guys to kill those web portals…nothing but trouble. But I hear ya, sometimes CLI can be a pain.


Yeah this is one is on Cisco in general, still wondering why you’d have the web interface enabled anyways…just asking for problems right there.


Phantom liberty on the other hand is a straight up BANGER, Cyberpunk is so much fun. Played Starfield for a bit then PL dropped and I don’t think I’ve thought about it once since then haha.


Meh let the new kids take a crack at it. Not like the old guys from Obsidian are coming back.



343 sucked under MS. Bethesda’s been underwhelming. Rare, meh. Lionhead, meh. Obsidian, meh.

Playground has been good, same with Doublefine. Ninja had Senua, which was good.

Pretty much a coin flip I’d say, but helped by the fact Blizzard has stunk out loud in recent years…change might be good.



Honestly its the one marvel game outside of spider-man that I liked in recent memory


I guess by making it work you mean not having a significant change outside of the introduction of tournaments and knockout ltm both of which were launched years ago. I love the game to death but Psyonix isn’t doing shit besides making cosmetics and supposedly migrating to Unreal 5 which we’ve not heard a peep about in ages.

I wish they would’ve actually kept developing the game but its a cosmetic collectathon now.


Haha same, I came back to them at the end and stared at room for like 5 mins thinking “they can’t actually expect me to chain five of these together across six different rooms in under 4 seconds I’ve got to be approaching this wrong, lemme check the internet…”

“these guys are nuts.”


Shinespark puzzles were ridiculously hard in this one, only Metroid game I did not 100%, oof



Yeah this one is most definitely back burnered cause it didn’t launch with DLSS and Bethesda always has a million bugs. I’ll wait for the mods to fix everything and play the polished games first.


On the acquired side, currently going through integration. We had a looking date to cutover a major portion of our systems and it was absolutely only a fail forward situation if it went south. Surprisingly, they recognized and listened to us saying it wasn’t ready and needed more time…got us six more months but definitely a rare moment from my experience in IT. Hopefully a sign that the new company knows what they are doing.


I guess though I mean it is expected at this stage of game development for this genre to have something like seamless planet travel for a space game. Like it didn’t have to be NMS or Elite Dangerous, they could’ve copied something like how Jedi Fallen Order did it, where basically your ship takes off from the planet, jumps to hyperspace and loads the next one during hyperspace and lets you know when you’re ‘arriving’ (aka when the destination is loaded) and you then take an action and land on the loaded planet. It ends up being the same thing as what Starfield basically does but handles it much more deftly.

Idk, just saying there’s better ways they could’ve handled it even if the engine couldn’t handle seamless planet travel in a traditional sense.


Man this is one legal mess we’re going to have to iron out as a society. I see both sides, obviously a creator doesn’t want their work to be utilized in a way they don’t approve…on the other hand we severely limit ourselves on AI development if we don’t use the collective work of society as a whole. And policing may be a LOT harder than people realize…taking that too far while it protects authors and creatives may ultimately mean falling behind in this area to competitive countries.

For games, at least it kind of makes sense to want to use a model that doesn’t have things trained from libraries or television/movies. You don’t want to be talking to an NPC in a Star Wars game that keeps referencing Harry Potter as an example lol…might be a little immersion breaking haha.

But also, AI usage could bring development a step forward. Indie devs may be able to produce AAA quality experiences on their normal budget, or conversely hobbyist may be able to create Indie-level games.

I see AI bringing us potentially marrying a lot of silos of entertainment in the future. We may move beyond movies, TV shows, gaming into more collective “experiences” that combine the best aspects of all of these mediums.

Idk what the answer is but it’s going to be interesting to see how it plays out.



Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.