Modder 'StealthDick' has released an awesome mod for Fallout: New Vegas that introduces an infinite number of dynamically generated quests.
@[email protected]
link
fedilink
English
41
edit-2
1Y

I mean there’s probably people out there, but who’d want to do more meaningless, non-interesting quests? The fact that there’s infinite quests that can be generated does not mean all of those will be good quests, there’s infinite ways to arrange letters but only a few specific ones worth reading.

I don’t want to shit on the mod maker or anything, and I also haven’t tried the mod out, but I simply can’t imagine that with our current technology it’s possible to generate any larger amount of fun side-quests. You’d probably do one or two of every “type” the mod maker came up with, and then you’re done. That might be the intention, but in that case, this is definitely not “news-worthy”.

But also maybe I’m just too negative…

@[email protected]
link
fedilink
English
121Y

Dynamically generated quests can be fun if it’s diverse enough so you don’t notice repeating pattern on the quests. Once you start noticing the repeating pattern it stopped being fun.

@[email protected]
link
fedilink
English
21Y

Kill supermutants with comically small arms but enormous heads (they shoot with guns in their mouths)

Bring: comically small arm 8 and comically large head 4 to [npc]

@[email protected]
link
fedilink
English
11Y

I have never seen dynamically generated quests that you don’t recognise the pattern after 1-1.5 hours at most

@[email protected]
link
fedilink
English
81Y

Reading the description it sounds more like it’s just basic stuff like kill, gather, or deliver X things at Y location. Maybe it will get better in the future or people will make add-ons for it or something.

@[email protected]
link
fedilink
English
21Y

So it’s basically Starfield?

@[email protected]
link
fedilink
English
51Y

This works in Mount & Blade, I suppose, at least for the first x hundred hours. The difference is that Mount & Blade makes grinding actually fun and you don’t notice to be grinding for a good while.

@[email protected]
link
fedilink
English
71Y

I would be onboard if I can kill Benny an infinite number of times

Easy, peasy. That feature comes with the vanilla game!

After you kill him, press ~, click his body, and type “resurrect”. Viola!

Zoidsberg
link
fedilink
English
431Y

Another settlement needs your help!

@[email protected]
link
fedilink
English
01Y

💀

Obinice
link
fedilink
English
51Y

Glorious! Positively Radiant!

@[email protected]
link
fedilink
English
61Y

Can you get experience and money for it? If so, what would you spend it on?

ThyTTY
link
fedilink
English
191Y

The biggest advantage of New Vegas over F3/F4 is that it had actual meaningful quests with multiple paths of resolution. I’m not sure if there’s audience for fetch quests in Mojave but YMMV

@[email protected]
link
fedilink
English
261Y

So, Bethesdafied?

@[email protected]
link
fedilink
English
31Y

If they keep the repeat variety high it can do ok.

@[email protected]
link
fedilink
English
111Y

Kill [enemy] at [coordinates] [and] bring [NPC] [enemy loot] x [random number 1-200]

lol

Paranomaly
link
fedilink
English
171Y

This is all I can ever think of when games brag about so much procedural generation.

@[email protected]
link
fedilink
English
11Y

I mean what else would you do with it? Everything else would be waaay to expansive and likely get problems with CPU power of players at some point.

@[email protected]
link
fedilink
English
31Y

It’s a fair question.

A while back one of the teams on Star Citizen was talking about an interesting idea they had for quest design where you would create distinct “chunks” of quests that the game would then be able to assemble on the fly. So, for example, it might start with “go to X, fetch Y”, then add “Dropoff point gets changed during the mission” and “Enemies try to intercept on the way.” But another time you might get “The dropoff was an ambush” or “The cargo is dangerous” (or both of those at the same time). Create enough building blocks, and you can start to disguise the machinery under the hood a little. Computationally this is very cheap because the computer is just doing the equivalent of rolling a handful of dice (I literally have tabletop RPG books that use this idea, with actual tables and dice).

I think some of this has even made it into the game. There were some quests they did with branching paths, that sort of thing. It’s an interesting idea that I’d like to see pushed further.

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 71 users / day
  • 302 users / week
  • 1.12K users / month
  • 3.93K users / 6 months
  • 1 subscriber
  • 12.6K Posts
  • 87.9K Comments
  • Modlog