That doesn’t really read to me like a good sign. If Krafton is willing to do what they did to Subnautica’s team, then basically no contract they sign is worth the paper it’s written on. Seeing them effectively murder their own project and dismantle a proven successful developer like this doesn’t inspire confidence that they’ll be more graceful in handling others.
I think suspicious is the wrong word. Suspicious seems to suggest doubt or a lack of certainty, but the criticism is pretty predictable. Industry forces could afford to ignore it when it looked impossible to get the signatures, but now that the signatures are in the bag they’re having to take a different tactic.
SOME of the criticism is certainly genuine and exactly what it appears to be at face value, but it was inevitable that those doubts would be artificially boosted now.
Maybe see what player counts look like in a few months before making great and grand plans? People want a fresh take on The Sims, but maybe without the backlog of a hundred DLCs and other EA shittery. But, inZOI may not be it. Apart from the pervasive and distasteful use of generative AI, it may just not have that special something.
So give it a while, lads. Maybe it really will be a hit, but sales in the first week mostly just say that people wanted a fresh swing at The Sims, not that they really want what inZOI is.
Ubisoft has always struck me as the sort of place that devs would work when they just want a job in the industry, not when they have passion or vision or really care about what they produce beyond just putting in the work on some corpo gig. To hear that it’s also an ultra-cutthroat social deathmatch office environment just has me wondering why anyone would put up with it.
So basically their whole thing boils down to “The people who don’t like us are the people we’re trying to stop anyway, and everyone else is just wrong when they don’t like us.” When challenged on things like performance impacts they insist that they can’t provide metrics, because it would be difficult to get permission, and even if they did nobody would believe them anyway. Any time a third party provides those metrics, though, those are lies because those third parties are all pirates. So again, everyone who doesn’t like Denuvo is actually just wrong, at least according to Denuvo.
This effort at defending themselves is just so hilariously bad. Not only did they utterly fail to make themselves look any better in any way, the absolute shallowness of their answers makes them look so much worse.
Fuck Denuvo, absolute bunch of clowns, the lot of them.
Am I the only one who sets the expectations SUPER fucking low when the announcement includes that it’s an Unreal Engine 5 game? Since when is that a selling point? When is that even important? It makes it sound like they’re so unconvinced of their own game that they’re hoping people will care just because of the engine.
After Redfall I’m not surprised to see Arkane on the list, they never should have been stuck with that project in the first place but it killed them either way. Seeing Tango Gameworks though, after the absolute banger that was Hi-Fi RUSH, is disappointing. They probably made Bethesda’s biggest hit last year.
It’s as finished as the game is going to be at launch, this isn’t “Early Access” where the game is still evolving. You can talk all you want about how games are released unfinished these days, that’s fine, but make no mistake. “Advanced Access” is the game as it will be on release day, with access granted a few days sooner. It is NOT still in active development as an unfinished product and is not going to see significant changes between the start of the Advanced Access period and public release.
Advanced access is playing the game in it’s Launch Day state, and any rules for time played should be consistent between Advanced Access and official launch. Your first two hours in Advanced Access will be the same as the first two hours if you only started on launch day. It’s the same game with the same refund rules, not your opportunity to red-eye your way through the whole game for a few days and still get an uncontested refund.
Sounds more like just closing a loophole.
This is not about early access, where you buy an unfinished game that may never be completed. Advanced Access is the fairly uncommon offering where buying some sort of special edition gives you access to the full, complete game a few days before official release.
Advanced Access is time spent with the finished, release-state game. There was no reason for this to have not been counted before.
It really sounds like you’ve misunderstood what this change is actually doing. This isn’t steam forcing you to use a particular language, those settings aren’t going anywhere. It’s also not going to force you to see reviews in the game’s native language either, so your worry about “french reviews of French games made in france” is just… wrong. What it’s doing is sorting reviews by language, under the idea that reviews written in the language you use are probably more relevant to you. And if even that is unacceptable, you can disable the whole system to keep it just the way it is.
This actually means you’re MORE likely to get reviews that are more accurate. First, because it limits the impact of regional review bombing. Now if a game upsets one particular population, their review bombing doesn’t render the whole score meaningless. It’s worth pointing out, games have been heavily review bombed for the sin of competing with, or beating, other regionally popular games for awards. It also means that if the content of a game hits better, or worse, for a demographic based on language, that will be reflected here. If the game is getting rave reviews where it was made, but the translations and voice work for YOUR localization are terrible, you will see reviews that reflect that. You probably don’t care how great the voice acting was in the native Chinese version if you only speak English, and what may seem culturally brilliant to a Japanese audience may lose a lot of the impact for you.
This change was made with you in mind.