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Joined 2Y ago
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Cake day: Jul 31, 2023

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It really sounds like you’ve misunderstood what this change is actually doing. This isn’t steam forcing you to use a particular language, those settings aren’t going anywhere. It’s also not going to force you to see reviews in the game’s native language either, so your worry about “french reviews of French games made in france” is just… wrong. What it’s doing is sorting reviews by language, under the idea that reviews written in the language you use are probably more relevant to you. And if even that is unacceptable, you can disable the whole system to keep it just the way it is.

This actually means you’re MORE likely to get reviews that are more accurate. First, because it limits the impact of regional review bombing. Now if a game upsets one particular population, their review bombing doesn’t render the whole score meaningless. It’s worth pointing out, games have been heavily review bombed for the sin of competing with, or beating, other regionally popular games for awards. It also means that if the content of a game hits better, or worse, for a demographic based on language, that will be reflected here. If the game is getting rave reviews where it was made, but the translations and voice work for YOUR localization are terrible, you will see reviews that reflect that. You probably don’t care how great the voice acting was in the native Chinese version if you only speak English, and what may seem culturally brilliant to a Japanese audience may lose a lot of the impact for you.

I just want to use my currency and being able to just speak English.

This change was made with you in mind.


Joining Krafton, the publisher killing Subnautica 2 to weasel their way out of a contract they signed.


That doesn’t really read to me like a good sign. If Krafton is willing to do what they did to Subnautica’s team, then basically no contract they sign is worth the paper it’s written on. Seeing them effectively murder their own project and dismantle a proven successful developer like this doesn’t inspire confidence that they’ll be more graceful in handling others.


I think suspicious is the wrong word. Suspicious seems to suggest doubt or a lack of certainty, but the criticism is pretty predictable. Industry forces could afford to ignore it when it looked impossible to get the signatures, but now that the signatures are in the bag they’re having to take a different tactic.

SOME of the criticism is certainly genuine and exactly what it appears to be at face value, but it was inevitable that those doubts would be artificially boosted now.


Even if you had heard of it, an overwatch copycat is hardly a premise to grip the attention of the masses.



Clearly they should just make their own coffee and cut the avocado toast right?


So they added one thing, but you’re complaining they haven’t added literally every other improvement you can imagine?


At least we know nVidia aren’t the only ones being shitty, they just lead the market in it.


Is it SELLING for that price? Or is it LISTED for that price? I could put my beat up left shoe up for sale for $10,000 if I wanted to, but until someone actually buys it at that price, which nobody will, it’s meaningless.


You don’t seem to know what a remaster is. Most importantly, it’s not a remake and the two terms are not interchangeable.


Maybe see what player counts look like in a few months before making great and grand plans? People want a fresh take on The Sims, but maybe without the backlog of a hundred DLCs and other EA shittery. But, inZOI may not be it. Apart from the pervasive and distasteful use of generative AI, it may just not have that special something.

So give it a while, lads. Maybe it really will be a hit, but sales in the first week mostly just say that people wanted a fresh swing at The Sims, not that they really want what inZOI is.


“Join us at the jihad rally as we assist @ICEgov in deportation efforts,”

They really don’t even see the problem do they.



Did you like the first one? This is just… a little more of that.


Ubisoft has always struck me as the sort of place that devs would work when they just want a job in the industry, not when they have passion or vision or really care about what they produce beyond just putting in the work on some corpo gig. To hear that it’s also an ultra-cutthroat social deathmatch office environment just has me wondering why anyone would put up with it.


Gonna go out on a limb right now and say it’s not gonna be good.

Bold, I know.


A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.


So basically their whole thing boils down to “The people who don’t like us are the people we’re trying to stop anyway, and everyone else is just wrong when they don’t like us.” When challenged on things like performance impacts they insist that they can’t provide metrics, because it would be difficult to get permission, and even if they did nobody would believe them anyway. Any time a third party provides those metrics, though, those are lies because those third parties are all pirates. So again, everyone who doesn’t like Denuvo is actually just wrong, at least according to Denuvo.

This effort at defending themselves is just so hilariously bad. Not only did they utterly fail to make themselves look any better in any way, the absolute shallowness of their answers makes them look so much worse.

Fuck Denuvo, absolute bunch of clowns, the lot of them.


The rest of us want future articles to have none of whatever wanker came up with that clickbait-ass headline.


I’m sure it’s fine, right guys? Guys? This is the AAAA company, it’ll be great right?


Probably an updated roster, any relevant uniform changes, and multiplayer only works with the current year’s version.


People who still buy the annual sports game iterations probably don’t care. If shelling out full price for no material changes is fine, it’s not likely Denuvo will be the deal breaker.


And they should. They want us to remember the games, to look forward to 4, and completely forget there was ever a movie.


With any luck they’ll single handedly keep “AAAA” from catching on, because nobody with a shred of pride would want their multi-million dollar project connected to anything that was said to be AAAA.



I’m surprised to see generally positive reviews given just how entirely Mid the previews all looked.


So if they credited you the $0.19 would you feel better? That’s what 9 hours at $15 a month works out to. 19 cents. Are you actually throwing this big a fit over 19 cents? That’s already rounded up by the way.


Am I the only one who sets the expectations SUPER fucking low when the announcement includes that it’s an Unreal Engine 5 game? Since when is that a selling point? When is that even important? It makes it sound like they’re so unconvinced of their own game that they’re hoping people will care just because of the engine.


Yeah I’m sure it was an urge to keep to the most strictly factual reporting possible, and not because one headline drives a lot more clicks and thus increased revenue.


I’d say this is a great time for even more advertisers to abandon that platform, but really anyone who would care about this should have left a long time ago.


I dunno, I only have 3417 hours played in Rimworld, I’m not sure that qualifies as infinitely replayable. /s


The technical reasons including but not limited to “Nintendo told us to go fuck ourselves.”


Apple will tie themselves in knots to make it impossible to repair your tech 3rd party, and maybe even refusing to fix it if it WAS repaired 3rd party before, but I’ve never heard of them also requiring that it be destroyed and your personal information given over.


It’s honestly impressive to find out that someone is WORSE than Apple when it comes to repairing and customer rights.


Hopefully they patent whatever method they use so that nobody else is tempted to make the same stupid mistake.


After Redfall I’m not surprised to see Arkane on the list, they never should have been stuck with that project in the first place but it killed them either way. Seeing Tango Gameworks though, after the absolute banger that was Hi-Fi RUSH, is disappointing. They probably made Bethesda’s biggest hit last year.


It’s as finished as the game is going to be at launch, this isn’t “Early Access” where the game is still evolving. You can talk all you want about how games are released unfinished these days, that’s fine, but make no mistake. “Advanced Access” is the game as it will be on release day, with access granted a few days sooner. It is NOT still in active development as an unfinished product and is not going to see significant changes between the start of the Advanced Access period and public release.

Advanced access is playing the game in it’s Launch Day state, and any rules for time played should be consistent between Advanced Access and official launch. Your first two hours in Advanced Access will be the same as the first two hours if you only started on launch day. It’s the same game with the same refund rules, not your opportunity to red-eye your way through the whole game for a few days and still get an uncontested refund.


Sounds more like just closing a loophole.

This is not about early access, where you buy an unfinished game that may never be completed. Advanced Access is the fairly uncommon offering where buying some sort of special edition gives you access to the full, complete game a few days before official release.

Advanced Access is time spent with the finished, release-state game. There was no reason for this to have not been counted before.


Even on consoles is this even news anymore? It may not be every game that requires it but there’s no way this is now so unusual as to be worth pointing out in an article of it’s own. The time to get pissy about that was, what, 10 years ago?