Good luck to them, and if you own The Crew, you can likely help the Stop Killing Games initiative by following the steps outlined at stopkillinggames.com
Read my statement again:
an offline version would’ve been easily doable, as in, most online feature of The Crew feel optional to begin with.
I never claimed that it was easy in a technical sense, just in a mechanical sense. But to double down on my point, if Ivory Tower had created The Crew with the possibility of ripping out the online mode entirely in mind, then the structure and the mechanics of the game would’ve made it very easy to do so.
Also, release the physical copy assholes… You did it in Japan, why is US consumer getting treated like second class gamer?
Japanese people by and large demand physical media. In the US, developers have figured that they don’t lose a meaningful amount of money by only providing digital downloads. The typical US customer doesn’t care enough.
Fairphone allows you to remove the battery, which, amongst other things, allows you to hard-reset the phone by just pulling the battery, which I did 2 times after owning the FP4 for 18 months. It also receives longer software support than most other phones. Negatives include a rattly top speaker above 50% volume, which was confirmed to be a design defect, the high price tag and, for me at least other small annoyances, such as the microphone volume being pretty low when on a call (not unusable, but you got to speak louder) and sometimes GPS issues, which either require patience or a restart.
Cyberpunk feels lived-in? In my experience, once the glamour of the visuals wear off, you notice how empty the world feels. The regular NPCs are completely lifeless, every location is just surface-deep and the atmosphere is severly lacking. I stood at the center of the city at a busy intersection and the most prominent sound I heard was the pedestrian traffic light. It’s just sad. You can absolutely see where they ran out of time. Locations might be wonderfully detailed, but there is nothin for you to interact with.
This is exactly the reason why I won’t play gacha games. First everyone complains about loot boxes and microtransactions and then a game-genre where that’s the core of the game takes off.
Just goes to show that the people that (rightly) complain about microtransactions cheapening gaming experiences were always in the minority and most will just keep spending like headless chickens.
Most people I know aren’t or don’t see themselves as gambling addicts. They’re “proud” about how much they spent.