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I’m right there with ya, but “Sweatlord raiders made me” turn on esp hacks to catch them cheating, teabag them into the Deep, report them for hacking (upload recorded proof) and then sell their loot at the nearest port before returning to my initial goals for the session.
Hell, I’ve had tenacious little shitclowns try and hunt me & the crew for “vengeance” when they started the whole thing anyhow. There’s some fun in listening to the squeakers flipping out on the mic, so frothy they can’t form sentences, and simply sinking them again. And again. More than once, I’ve almost felt bad for them when they attack Meg in the middle of a chase, but nah. Fuckem. 🤣
All in all, your logic is sound, but the diatribe is missing some essential facts. For instance, similar to the marine mine action you mentioned, a fairly common tactic for human-crewed ships (non-solo) is to drop off the back of the lead ship while holding a gunpowder barrel/keg and attempt any number of damaging goals from detonating it under the ship as it passes to doing so in various places onboard (my favorite is the crows nest as the game doesn’t seem to count the elevation as distance for the fire spreading, and hardly anyone looks up, so the attacking crew tends to take a long-ass time figuring out why their ship keeps catching on fire). To sum up, this more than dying game has had years to correct the long list of bullshit, and PvE is not its salvation. To wit, they’ve not even begun to deal with bots/hacks and their response now is to incentivize PvE? Pfft. They’re just stringing out their cash grab even further, trying to bleed y’all that much longer.
tl;dr: Find a better game to play, people. You deserve better than Roblox Pirate-flavored.
Personally having put in several hundred hours with Elite Dangerous (pre-landings, even), I’m glad to read this comment of yours. I don’t disagree about the game loop comparison, and yet I was hoping that Starfield would succeed where ED stayed limp all these years: quadrant-spanning politics, faction progress, living economies and similar. Hell, after knocking out my Merchant elite rank, I just focused on baggin’ griefers until Combat ranked up as well, but… menu scrolling for hours to tick that last box? I just couldn’t find the time. Especially when planets had no atmosphere, outposts were a joke, and even artifact sites were a half-baked afterthought by an obviously overdrawn team. 😅🥹🤷🏼♂️
Just… Dammit. Why.
Seriously. The changes from beta have all been incredible (beyond the obvious [character options, et al], the cutscenes are slightly “reshot”, gfx overhaul, voiceover content, etc.) and while I knew key points of the storyline, their delivery or even triggers were fresh to discover. I’m so damn excited to play this full release, I’m doing everything I can just not to run solo instead of getting the gang together for multi sessions. 😅🤘🏼
Oh, man. I haven’t heard of Kingdom of Loathing in for ever . I recall grinding the hell out of it back when, and getting all the way to the final stand-off with the big bad and… there was a placeholder. So, I messaged the dev and he all but told me to spend some time in the real world, the final boss wasn’t ready yet, wtf was I doing speedrunning? 🤪😅
Thafuq.