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Joined 2Y ago
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Cake day: Jul 04, 2023

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Did you understand what they said? Great! They did perfectly fine then. Waste less energies.


Denuvo is also subscription based. It’ll be pulled off the game eventually. I can wait.



Can confirm. I’m playing through my 4th total playthrough (once on launch, once about 6mo later, one on the DLC launch and one now) and the last two have been noticeable in terms of quality improvements. I’m playing modded to shit, but only have had a few crashes. Police feel fine now, I’m not using anything that alters their spawn logic. Just about the only thing I’ve not enjoyed still is driving, even modded to hell lmao


Practically, outside of second-hand sales, there’s no difference between e.g. GOGs offline installer and a physical copy of the game. No, you don’t technically own it, but for all intents and purposes you do.


Depending on your perspective, the sell/trade/loan aspect of physical can be a huge deal. I outlined in another comment, selling/trading games was never my thing, but it was my cousins. From my perspective, there’s marginal difference, but there IS a difference.


I would ABSOLUTELY argue that you more own a game purchased on gog, with an offline installer, than one purchased on steam. I now see the functional difference between owning a drm-free installer vs owning a physical game, but there’s also a gulf of difference between steam and gog

Just to be entirely fair. The rest of what you said is absolutely spot on.


I can see the functional difference there, with regards to sell/trade/loan. You could of course emulate the functionality, or rely on the honor system for abandon ware stuff, but that’s clunky, inefficient, not worth the energy.

I hadn’t considered the second hand aspect. Even as a kid, I was always more a “build a library” kind of person versus a “cycle my catalog” kind of person. I was considering things from an availability to play the game perspective alone. Thanks for the different perspective!


Seriously not trying to just be contradictory:

What’s the difference? In practical terms, what does this mean for me as the consumer? We don’t own the intellectual property, but may use the software as-is? From a practical, consumer standpoint that feels the same as the days of owning your software on a disc, unable to be taken as long as you have physical control over the device. I’m fine with calling this “owning” personally.

I’m absolutely willing to be wrong on this. I’m by no means an expert. Please, if I have missed something, let me know.


Okay thank God I’m not insane hahah. I’m over here like, man I’m in tech support, surely I’m just not that bad with Nvidia drivers 😂😂



Yeah, that’s pretty basic. I seem to recall the option to even search by OS/GPU being fairly hidden, but again, probably just misremembering.


I’ve done that before, yes, but I seem to recall it being a lot of hoops to go through. Could be misremembering it, as well though.


I’ve done that before, yes, but I seem to recall it being a lot of hoops to go through. Could be misremembering it, as well though.


Can I not have to log in to download a bloody driver without jumping through a thousand hoops? Can I choose not to use it at all? Probably not, probably still shit.


I’ve heard this a few times, but what does it ultimately mean? Doesn’t it mean that, if they desired, they could still operate and just not sell in Japan? Granted, obviously, if the dev is Japanese (I have no idea in this case and don’t feel like looking) then they’d have some issues, but for a western developer, it’d still be bad, losing all Japanese sales, but overall manageable.


GTA6 will almost certainly be a multiplayer game. As others have pointed out, at least there’s a logic behind it for a multiplayer game. There is exactly zero reason, other than corporate bs, to have this in a single player game. That’s been the argument in this entire thread, so GTA6 possibly getting praise while also requiring a separate account is entirely irrelevant.


None of those things individually have any impact on the game. And none of them are likely to ever make it into a game by a company like Bethesda. The fact that you’re nitpicking these kinds of things, with no real basis, really makes you wonder the actual reasoning behind your post.


Part 2 may as well not be out. I’ve forgotten its existence and will continue to do so until it’s on PC. Like any other game. Fuck your exclusivity.



The good kind. Really sturdy. Put a toll booth on it, get your money back in no time.


Clearly a scam, if you need to send money to anyone, DM ME, I’ll make sure it gets to the right place. Also, any interest in buying a bridge?


Witcher 3 and cp2077 definitely had what i’d consider full sex scenes. Like, you don’t have full on piv, but it’s about as close as, say, TV typically gets.


Counterpoint, no matter the accessibility options included, there’s always going to be a disability that isn’t compatible. The only game that everyone can play is “sitting alone in your room” and some people even struggle with that. There’s always going to be some level of ability required. As much as that sucks, that some people just won’t be able to experience a thing, it sucks more to have no one experience it for fear of excluding those who can’t.


No problem, bud! Elden Ring is a good start for the series, imo, because it’s as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.

As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!


It’s less esoteric than that. There’s rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren’t thinking juuuuuust like the devs want it can be a bit of a leap.

I haven’t played it since launch, but apparently they’ve added map markers for NPCs you have already met, that’ll make it significantly easier to understand what they’re wanting you to do, I think.


You should take a gander at the YouTube account VaatiVidya. He does deep dive lore videos on most or all of the FS games, and shows the in-game sources for most or all of the lore he covers. It’s remarkable how much they tell you with so little.



Or, just make multiplayer (competitive, anyway) locked out if you’re using certain options. If you’re struggling and using accessibility options such as stat buffs/nerfs, you proooooobably don’t want to engage with invaders. And who cares if a friendly summon gets pulled into a slightly easier world? Oh no, I get easier souls, the horror. Now, everyone can play, AND we’re not interfering with anyone else’s gameplay in a meaningful capacity. Win/win.


Not the guy you replied to. I think I’ve looked up guides or tips for bosses like… 3 times in all of the from soft games. Bosses are largely puzzles to be figured out. They’re some of the most engaging moments of gameplay, and, barring gimmick bosses, reading a guide for them still doesn’t do the work of beating it for you anyway. They’ll just give you some things to look for and some general advice, then the rest is on you.


Think of it less as “at the 20% mark you’ll need a guide” and more “you’ll probably only FIND 20% of the game your first playthrough without a guide” - you’ll find the critical path, you’ll beat the game, but without a TON of tenacity, you won’t complete a lot of the side quests, and probably won’t even find some. You probably won’t really have a grasp on what conditions you need to get an ending you like, etc.

All of it CAN be found, can be done, without a guide, and you’ll probably have a blast doing it, it’s just a matter of the time and commitment you want to/are able to put in.


Yeah, a guide will say like, “okay, first go to stormveil. To do that you’ll have to kill Margit. Go more or less north from the start.”

Between the start and Margit is like, easily 5+ hours first time for a decently experienced player. There are tons of caves and miniature dungeons and other cool things to explore. The individual challenges, you’re more or less doing yourself. Unless you’re watching a video walkthrough. No comment there. Imma let people enjoy their way. Some guides include tips for certain particularly brutal areas, or build ideas of you’re struggling, but those are absolutely not required to play the game, and if anything removes some of the sense of satisfaction from overcoming.

Then, there are things like the interactive map. Elden ring is a huge open world. Really all of the souls games are open, non-linear, and thoughtfully connected worlds, but elden ring is the only one of call " open world". If you really want to see just how dense the world is, and how little using a general route guide actually ruins for you, I encourage you to take a gander at it before playing. The world is FUCKING HUGE.

I think one of the coolest things with FS games is, the level of hand holding you get is pretty much what you want to look for. You CAN watch a video walkthrough and follow it step by step, sure. You can read a general route guide to have a bit of bearing. You can just use the interactive map, to uncover things you may not otherwise. And, if you’re so inclined, you can raw dog the Panda Between, just you and your own wits.


Think of guides in FS games more like MapQuest directions. It’ll tell you to take a left at a certain exit, but not all of the traffic between here and there. You gotta navigate that bit on your own, just here’s a sign post to follow.

As far as lore goes, that’s one of the most compelling things about the games. They’re absolutely oozing more from every possible orifice. The worlds are so dense and thematic, and the lore isn’t spoon fed with excessive cutscenes and talking, it’s largely given to you environmentally. Placement of items and enemies, item descriptions that feel like they’re telling you bits of legend. Stuff like that.


Not inventory load, but equipment load. You can carry whatever you want with you, but each piece of armor, each weapon, and each ring has its own weight. You have an equipment weight value, and you can go up to a percent (different in every bloody game, it feels like, but usually around 50%) that you can “light roll”, then another threshold between the two where you can “medium roll” - a bit slower, less invulnerability, less movement. Over that you fat roll, and no one likes fat rolls.

Essentially, you can carry the whole world with you, you just have to pick what you’re actively using.


It’s not about REQUIRING a guide to do anything, it’s that if you’re trying to do one specific thing, or have a bit of assistance navigating exactly where you’re supposed to go next, they’re indispensable.

I definitely could have played elden ring without a guide. Problem is, the world is HUGE, and there are many endings with specific requirements. I don’t have hundreds of hours to pour into one game, even one I’m quite enjoying. I also want to see more of the plot, and that tends to require seeing multiple endings or other specific, exclusive, quest lines. All of which is just more approachable with a guide.

Some of the fun in from soft games comes from the exploration, but a lot of it is mechanically focused. Git gud. That, and being steeped in a fascinating, dark world, tend to be what keep me coming back. A guide helps keep me from feeling too frustrated just wondering where I should go.




I had spitballed an idea similar to this a few months back. Build the characters, world, and situations, and give the AI that information. Pick a few specific pieces of info the AI would have to tell you at specific times, basically to act as guide rails. Then, let the AI and the player just… Interact.


Being flashbanged by my fingerprint sensor
Hey folks. Got a pixel 7 pro, and it's been alright, except suddenly, if I press the fingerprint sensor on the lock screen for just a split second, it makes the WHOLE SCREEN go full-brightness, with a green tinge. I know it's always lit up the scanner area, which is all it lights up if I hold the sensor, but if I release it early it's actually very uncomfortable. Any suggestions besides the obvious "don't let go 5head"? Is this an android version bug, a hardware issue? Anyone else had this happen? Edit: autocorrect Edit 2: ![ ](https://i.imgur.com/2AIXZ3w.mp4)
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