As far as completion: I managed to 100% Mirage in 50 hours, and part of that was spent aimlessly exploring. I’m sure it could be done faster. Of course, it’s also the weakest entry in the series in a while, and the easiest to skip.
I feel you on Valhalla. 300+ hours and I still had side stuff unfinished.
The article that OP was trying to link to: https://pkinsight.com/assassins-creed-shadows-story/
Starting with tomorrow’s release of Marvel’s Spider-Man 2 for PC, we’re working to add more benefits to playing with an account for PlayStation Network. The Last of Us Part II Remastered (coming April 3, 2025), in addition to God of War Ragnarök and Horizon Zero Dawn Remastered, will all soon be adding in-game content unlocks for PlayStation Network account users.
“Working to” and “soon be adding” makes it sound like they haven’t gone live with the patches for those games quite yet.
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Cool. Reminds me of kkrieger from…20 years ago? Where’d that time go.
Scam. Note the low user score too, and user reviews saying how bad the app is. The official site is Deltarune.com. if it’s not listed there (which this isn’t), don’t trust it.
They have Doom and Wolfenstein too, and series they’ve seemingly abandoned like Dishonored and Evil Within. They’ve tried to expand to other games but have mixed results at best: HiFi Rush was an unexpected hit early this year, but Redfall was…well, not. The hype on Starfield fizzled pretty quickly too.
Ghostwire sadly got middling review scores. It had a promising reveal a couple years back, then spent a while in troubled development before releasing as a fairly basic open world game.
Shadow Gambit: The Cursed Crew. From the little-known “stealth tactics” micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.
I understand some fans weren’t huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).
It’s a real shame developer Mimimi is closing down, though I’m glad they get to wind down gradually and on their own terms. I’m so used to companies trying a new project, running out of money, and closing suddenly.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
I’d go with Bob Maloogaloogaloogaloogalooga.