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Cake day: Jun 12, 2023

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No joke, this year’s CoD is the 21st game in the series. (Main series, that is. I don’t even want to know what the grand total including spinoffs/handheld/mobile is.)


Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/

(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)


The site seems to be focused on tabletop and board games, so I guess they assumed their target audience already knew what it meant.


Are you sure about Giant Bomb? AFAIK Jess, Jason, and Bailey were all laid off by Fandom. The GB crew even spoke about being caught off-guard both times, and how bad they thought those layoff decisions were.


I believe the game showed pronouns on the character select screen. That’s all it takes to make certain people mad, unfortunately.


Cool. Reminds me of kkrieger from…20 years ago? Where’d that time go.


Scam. Note the low user score too, and user reviews saying how bad the app is. The official site is Deltarune.com. if it’s not listed there (which this isn’t), don’t trust it.



I hate the term “Quadruple-A”. The entire point of Triple-A was to be the biggest of the big. There’s no cap on that size.


Pac-Man on the Atari 2600. I understand the complaints about that port, but I’ll always have a soft spot for it for getting me into the hobby way back when.


They have Doom and Wolfenstein too, and series they’ve seemingly abandoned like Dishonored and Evil Within. They’ve tried to expand to other games but have mixed results at best: HiFi Rush was an unexpected hit early this year, but Redfall was…well, not. The hype on Starfield fizzled pretty quickly too.

Ghostwire sadly got middling review scores. It had a promising reveal a couple years back, then spent a while in troubled development before releasing as a fairly basic open world game.


I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.

Because they’re still referring to PS5 and XSX as “next gen”, which is ridiculous this far into a generation. I’m glad even their own commenters are calling that out.


I more meant the narrow intersection of 2 larger genres that rarely cross over, particularly these days.

Though having said that, I do feel like the only person still talking about them anymore. It’s so rare to see them brought up in casual conversations outside their dedicated Steam forums.


Shadow Gambit: The Cursed Crew. From the little-known “stealth tactics” micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.

I understand some fans weren’t huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).

It’s a real shame developer Mimimi is closing down, though I’m glad they get to wind down gradually and on their own terms. I’m so used to companies trying a new project, running out of money, and closing suddenly.


D4 was the first of their games to charge extra for early access by attaching it to premium editions.


Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.


Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.


It’s when there’s a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.


Bethesda put out a long video around Summer Game Fest that spent 45 minutes showing most of the gameplay systems in the game. It was honestly a bit overwhelming.

Reviewers are quiet because the NDA is still active. It should end sometime today (Aug 31).


Are they really describing Valhalla as a 100-hour game? I spent that long on Origins, and Valhalla has way more to it.

But overall a shorter AC game sounds great. I miss the days when even going for 100% took 45 hours instead of triple digits.


After Sony getting all the concessions they could, the CoD deal’s finally done. No clear news yet on whether it’s the 10 year deal MS has been offering around to everyone else.



My favorite Reddit app for several years now. Great news.