Rebelllion has defended reusing assets in games, saying it's a 'smart' move to avoid drastically increasing budgets and development crunches.
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Do you think you end up with a more realistic development timeline by remaking things you’ve already made? Your comment can end up downvoted for calling one of the most common industry practices, for very practical reasons, “cutting corners”.

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If it’s an integral and common industry practice, how has the industry not entirely eliminated crunch already?

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Because while it’s a tool in one’s tool belt to work smarter, it is obviously not the start and end of where crunch comes from. Nor is it cutting corners.

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Ah so we are picking and choosing whose statements we take as absolutes then.

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