Rebelllion has defended reusing assets in games, saying it's a 'smart' move to avoid drastically increasing budgets and development crunches.
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Shaw explained that the act of asset reuse is essential in stopping crunch

Well aren’t we all stupid thinking crunch was caused by poor project planning? The solution all along was simply to cut corners!

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The solution was to not reinvent the wheel. Any smart developer reuses assets.

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And through that alone we have abolished crunch culture.

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