It’s been tried multiple times and it just doesn’t work. Physics (the speed of light) ultimately dictates latency. Streaming only works for a rather small subset of games that doesn’t rely on reaction time or latency at all. And then only works for people who play those games a lot (you’re not going to sub to a streaming game service if the majority of the games you want to play don’t work on it). There’s a reason Google Stadia died.
I picked up Diablo 3 a while ago but didn’t really play until now. Finished the campaign, jumped to adventure mode, got my 6 piece set and I’m now grinding for ancients. I just finished a greater rift lvl 100. It’s fun so far but I should probably have started a seasonal character instead of a standard. But I’m too lazy to do it all again.
Yes, but those buyout prices aren’t negotiated in a vacuum. When the number of entitlements goes up, studios will demand higher buyout prices. There’s a reason free game quality has been lackluster lately. Studios demand a higher buyouts and Epic doesn’t want to spend too much money, so they go with smaller titles.
Compulsory licensing for streaming should be a thing. It exists for radio, why not video? Let services get 1-2 years of exclusivity. After that it’s fair game for any streaming service to stream it. All services pay into a pool that gets refistributed to the rights holders. We have been doing that for decades for radio, for the EU blank media tax, etc. It’s a solved problem.
It may not be your cup of tea, but a lot of people (me included) really like SoT.