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Cake day: Jul 11, 2023

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I need to reinstall the VR version and do a run like that.


While Skyrim probably has the same issues you ran into with Fallout/other TES games, it’s quite viable to roleplay the game without doing the main quest without the game feeling empty.

I did one “playthrough” as an Orc blacksmith, with the goal being maxing out the smithing skill and crafting a dragonbone armour to present to a chieftan of one of the orc strongholds in order to join. I started out hunting deer and making leather stuff to gen enough money for food and board, working my way up, eventually venturing into dwemer ruins to gather metal. I did a handful of quests if they felt doable for a non-heroic regular dude and ran if I got into too much danger.

Strict pacifism wasn’t my goal, I was just playing as a non-heroic normal person, but I’m sure you could do something similar. You just need to abandon the main quest and set your own goal.


People don’t have problems with SKG. They have problems with reading and/or comprehending its goals.

In my experience about half the posts about it (since the start) have some dummy saying it’s unreasonable for devs to support games forever.


I wouldn’t call it safe. The required margin is unknown and the initiative could still dip under 1 mil.

Additional signatures could still help. If you know somebody who can and hasn’t signed yet, ask them to.


The fuck is with the clickbait title? For shame, OP

Edit: Thanks for changing it.



The story is not terrible by itself by any means, the problem is it rehashes some important aspects of the story from the books and does so in a way just doesn’t make much sense in context.


Somewhat related, parrying system is almost a requirement in many VR games to prevent melee from devolving into just twisting your wrist fast to dice everything in front of you.






Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?


Are they trying to become the not most hated studio? The bar is pretty low these days…


Return to Castle Wolfenstein VR port by Team Beef. It’s amazing.


Quest 3 is amazing, and 3S is super affordable. Both are well worth it. The only drawback is that you have to suck Zuck’s dick to get them. But eh, it’s tiny.





Ravenholm was certainly an experience, but it’s manageable. I mean, I’m more and more of a pussy when it comes to scary games but I pulled through.

I have yet to finish HL1in VR (as well as Opposing Force and Blue Shift), but it’s certainly on my list. I played it up to around that early part with the long diagonal elevator with headcrabs dropping on you. Using the crowbar by actually swinging into them takes practice and I was getting my ass kicked, so I decided to restart on medium difficulty but never got around to actually doing it.

I think I got distracted by Jedi Outcast and Jedi Academy VR being released… Those are incredible.


HL1 is fun, but a little bit jank. The HL2 VR mod feels like the game was made for VR.

Manual reloading plays a big part. Ravenholm hits different when you need to load the shotgun shell-by-shell yourself instead of pressing a button.



I liked how the third one went in a completely different direction instead of rehashing what made Max Max yet again. It’s a bit of a shock at first but it makes sense, especially since a lot of time has passed.

There’s even one or two turns in the story that play out very differently from how it would have played out in the first two games because the overarching theme is a bit different. You can tell it’s still Max though.


I remember originally being disappointed how Mona survived a shot in the the head from the first game, then Max survives a shot in the head in the game and then if you beat the game on the hardest difficulty she survives yet again.

Plus I prefered the looks of both Max and Mona in the first game.

But I’ve grown to appreciate the second game on subsequent playthroughs.


Address Unknown showed up in Max Payne 1 already, though it’s fleshed out here. It’s a loving parody of Twin Peaks, much like Alan Wake, so I’d say it’s less setting it up here and more them sneaking in what they love before they decided to make a whole game based on the concept.





They want to be zany and cool. Nothing more to it.



Bulletstorm. It’s not about survival as much as killing enemies as creatively as possible. And the writing is brilliant in its stupidity. One of my favourite games of all times.



Sure. Just thinking about games with no loss condition at all. It’s kinda rare.


I can’t think of one that actually makes failure impossible.

Cookie Clicker. If it qualifies as a game.


You might enjoy this video if you haven’t seen it. Ross is awesome.

Speaking of Ross being awesome, I have to plug this initiative.


Cyberpunk scratched that itch for me to a surprising degree. It’s not a perfect match, but it felt closer to the original than the sequels did somehow.


Could be due to Italy’s very old demographics. Fewer people who care about videogames.




For me it’s the fundamental difference in design philosophy. Bethesda does power fantasies, which works great for TES, but not for Fallout. You should be barely scraping by, not making the wasteland your bitch.