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Cake day: Jul 11, 2023

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Quest 3 is amazing, and 3S is super affordable. Both are well worth it. The only drawback is that you have to suck Zuck’s dick to get them. But eh, it’s tiny.





Ravenholm was certainly an experience, but it’s manageable. I mean, I’m more and more of a pussy when it comes to scary games but I pulled through.

I have yet to finish HL1in VR (as well as Opposing Force and Blue Shift), but it’s certainly on my list. I played it up to around that early part with the long diagonal elevator with headcrabs dropping on you. Using the crowbar by actually swinging into them takes practice and I was getting my ass kicked, so I decided to restart on medium difficulty but never got around to actually doing it.

I think I got distracted by Jedi Outcast and Jedi Academy VR being released… Those are incredible.


HL1 is fun, but a little bit jank. The HL2 VR mod feels like the game was made for VR.

Manual reloading plays a big part. Ravenholm hits different when you need to load the shotgun shell-by-shell yourself instead of pressing a button.



I liked how the third one went in a completely different direction instead of rehashing what made Max Max yet again. It’s a bit of a shock at first but it makes sense, especially since a lot of time has passed.

There’s even one or two turns in the story that play out very differently from how it would have played out in the first two games because the overarching theme is a bit different. You can tell it’s still Max though.


I remember originally being disappointed how Mona survived a shot in the the head from the first game, then Max survives a shot in the head in the game and then if you beat the game on the hardest difficulty she survives yet again.

Plus I prefered the looks of both Max and Mona in the first game.

But I’ve grown to appreciate the second game on subsequent playthroughs.


Address Unknown showed up in Max Payne 1 already, though it’s fleshed out here. It’s a loving parody of Twin Peaks, much like Alan Wake, so I’d say it’s less setting it up here and more them sneaking in what they love before they decided to make a whole game based on the concept.





They want to be zany and cool. Nothing more to it.



Bulletstorm. It’s not about survival as much as killing enemies as creatively as possible. And the writing is brilliant in its stupidity. One of my favourite games of all times.



Sure. Just thinking about games with no loss condition at all. It’s kinda rare.


I can’t think of one that actually makes failure impossible.

Cookie Clicker. If it qualifies as a game.


You might enjoy this video if you haven’t seen it. Ross is awesome.

Speaking of Ross being awesome, I have to plug this initiative.


Cyberpunk scratched that itch for me to a surprising degree. It’s not a perfect match, but it felt closer to the original than the sequels did somehow.


Could be due to Italy’s very old demographics. Fewer people who care about videogames.




For me it’s the fundamental difference in design philosophy. Bethesda does power fantasies, which works great for TES, but not for Fallout. You should be barely scraping by, not making the wasteland your bitch.


You mean the game that shipped with a bug breaking the main questline?


Quest 3, no doubt. The Index is old and overpriced at this point. HP Reverb G2 has great picture quality, but the controller tracking isn’t great and the cable is super thick. Plus Microsoft stopped supporting its mixed reality stuff. Vision Pro is not for gaming, just forget about it even if you can afford it. PSVR 2 might be a choice now that it supports PCVR, but I dunno. Its future support is kinda in doubt.

The only real downside of Q3 is being owned by Meta, which is obviously blech, but it’s an amazing piece of technology otherwise, and the price is a steal, since it’s heavily subsidized to grow the market.

A cheaper version is expected to be announced soon, so that might be an alternative. But otherwise there isn’t much competition unless you’re looking into a very particular niche.



As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab


Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.


He at least addresses and kinda apologises for the large number of Mitchel videos - he has to spend a lot of time and energy doing research to prepare for the trial, so he at least uses that to post a video and other topics suffer.




The big three are VRIK to have a body, HIGGS for proper hand interactions and PLANCK for physics. And you’ll want something for magic selection. I got used to the glyph-writing system of MageVR, but there are some selection-wheel based mods that are highly praised if you want a more simple, if gamey, system.

For more I’d have to look into my modlist but these are the must-haves IIRC. Maybe there’s something new too. The modding scene was fairly active last time I checked.

Unless there’s been a breakthrough, it’s best to stay away from melee combat, as that’s more than a little jank. I went with a lightning mage and had a ton of fun. Stealth archer is of course always an option, but I couldn’t be arsed to keep crouching IRL all the time


Well, hope you can get it sorted at some point. I played through it on a 1660 with Quest 2 and it was amazing. The base game is a super lazy VR port, but a couple of mods can make it into one of the best VR games around.



I can’t say I didn’t like it. Quite the opposite, but for a supposedly fixed game, there were still too many annoyances.


I waited a year for cyberpunk, until everyone was saying it was all fixed, and I hated all the bugs and some bad design decisions. Nothing major, but it felt like death of a thousand cuts.

I shudder to imagine how that game looked at release that this feels like a polished product to people.


I used to work in a small shop based in one of the towers of the Charles Bridge and one day where were some people checking the insides. I didn’t get to talk to them, but they were doing some preliminary research for a computer game. Back then I figured it’s either Kingdom Come 2 or an Assassin’s Creed.

It was years ago, but these games can have a monstrously long development cycle.