Reddit refuge
To address other points, Microsoft has used Xbox as a trojan house into console gaming, using its PC gaming development to subsidize Xbox development as Sony used its hardware division to subsidize PlayStation development.
The strategic deployment of Xbox on the PC is probably the largest strategic threat to Valve and Steam, which is why Valve developed a way to play Steam games on a self controlled OS.
That may be the way consoles go.
We aren’t seeing the kinds of innovation happening in hardware that justifies dropping backward compatibility and the AAA gaming market hasn’t released games in the quantity they did before.
So Sony and Microsoft can update the hardware in a way to maintain backwards comparability and game companies have the option of developing to the current generation only, both generations with different graphics, or the older generation.
It kind of does.
You get user lock-in as users buy more games, making it so Steam is always a store to buy from. You can’t deplatform from Steam. At that point, you can’t replace Steam with another DRM platform to pay existing games. That creates a large customer base which becomes a must add for vending new games.
It isn’t a hard monopoly, but it helps create a soft monopoly.
The Nintendo 64 was really the last time Nintendo tried competing on hardware specs for the console market.
After that, you had a major electronics company subsidizing hardware to gain market share and a major software company subsidizing development and software graphics tools to be used also on their computer systems as the two different competitors.
If anything, I see this as Microsoft trying to kill what the Steam Deck can become.
Right now, the Steam Deck is one of the best selling Linux computers. You are also starting to see other manufacturers look at the Steam Deck and compete against it in hardware while using Valve’s free software. From that, it isn’t much of a jump to putting Valve’s Linux stack in desktops and laptops.
Do they? I wouldn’t be surprised if AWS even charges Amazon.com full retail for hosting. The point is the company has a lot of different business units that report up to the CEO, and business units generally act like mini companies.
The accounting of charging full retail to other business units is a lot cleaner than giving preferred rates and making it harder to understand the finances of what is going on with the different business units.
A CEO may be willing to operate a business unit at a loss for strategic reasons, but they have to understand that said business unit is costing the company money.
Kind of.
SimTower really leaned into building traffic control. You would need to do things like build commercial spaces to get escalators, then demolish them to artificialy increase the number of floors you didn’t need elevators for.
Project Highrise is mainly an economic sim. You need to plan out expansion to meet contracts or get to sustainability before running out of money. The argument regarding elevators in that game is more when you can afford them or you are forced to buy them because the building needs them.
I disagree. I feel more like Steam has been focusing on being able to decouple from Windows. The hardware it has developed was paired with other initiatives to move beyond the Windows desktop. They are now at a point where they’ve basically created their own Switch that can run without Windows.
I wouldn’t be surprised if Steam finally makes consumer Linux on the desktop a thing.
But it looks like they did incorporate DLC into the sequel; it just isn’t obvious. The current implementation of extractive versus value added industry looks better than what they did with Industries. The quantity of different transit types also feels like an equivalent to a couple of DLC for the original game. I also feel like the sequel’s approach to power would also be most of a DLC for the original.
It isn’t perfect, but it looks like Collosal Order at least implemented a lot of lessons learned from the original game. It doesn’t seem as empty as C:S at launch.
But it is instructive on what FOSS development can be. Parts of the development are made open source to encourage adoption, then jet parts aren’t to ensure that forks aren’t successful.